[B][I]oh sht. for example: I've used ent spawn..[/I][/B]
Code:
engfunc(EngFunc_SetModel, g_point_entuty, "models/somemodel.mdl")
[B][I]then I've used
engfunc for
EmitAmbientSound..[/I][/B]
Code:
engfunc(EngFunc_EmitAmbientSound, g_point_entuty, origin, "ambience/some.wav", 0.5, ATTN_IDLE, 0, random_num(140, 160))
[B][I]But trouble.. when I've removed ent from the world..[/I][/B]
Code:
engfunc(EngFunc_RemoveEntity, g_point_entuty)
[B][I]Sound doesn't removed. It's normal. But i need remove that!
And do it
without "stopsound" client command![/I][/B]