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We may have a problem...


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napalm00
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Join Date: Jun 2011
Location: Italy, sadly
Old 01-04-2014 , 03:09   Re: We may have a problem...
Reply With Quote #51

Quote:
Originally Posted by friagram View Post
No, but pretty sure changing the model index of existing items can be done just fine, as can parenting new entities.

When steam/item server goes down, it stuff also becomes visible.
Also, bots always have visible items.
The model index stuff was patched about... 2 years ago(?) when Kemsan found it out and released a plugin here that used it.
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Old 01-04-2014 , 03:25   Re: We may have a problem...
Reply With Quote #52

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Originally Posted by Bitl View Post
I made that.
Well thank you for making it! It's a neat looking plugin and I wish I had seen it earlier >.<
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friagram
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Old 01-04-2014 , 03:47   Re: We may have a problem...
Reply With Quote #53

Ah, then I assume they are not too concerned with the current methods of adding in custom models, or overriding existing items (as both methods have worked for years, and still work.. And are really simple.)
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Last edited by friagram; 01-04-2014 at 03:48.
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Bitl
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Join Date: Jul 2012
Old 01-04-2014 , 13:28   Re: We may have a problem...
Reply With Quote #54

I kind of think that the bonemerge stuff can be useful.

For example, we could finally make be the zombie plugins by bonemerging the zombie model to the player, then change the skin to the zombie skin.
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Old 01-04-2014 , 13:31   Re: We may have a problem...
Reply With Quote #55

Quote:
Originally Posted by Bitl View Post
I kind of think that the bonemerge stuff can be useful.

For example, we could finally make be the zombie plugins by bonemerging the zombie model to the player, then change the skin to the zombie skin.
Or Be The Roman-bot. Bonemerge the Romevision stuff and the Robot player model.
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