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No touching an entity


  
 
 
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W12
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Join Date: Sep 2013
Old 12-27-2013 , 15:35   Re: No touching an entity
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I thought to create a bool variables for all players (or just 1 variable using bits) and make it false in prethink then in touch forward to make it true and finally, in postthink to check if player touch the entity.
But both ways are not so good for server.
Do you know/Exist another way more efficient to do that?

Last edited by W12; 12-27-2013 at 15:35.
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