It's not working ...
PHP Code:
#include <amxmodx>
#include <fun>
new const sounds[ ][ ] =
{
"rage/scream1.wav",
"rage/scream3.wav",
"rage/scream4.wav",
"rage/scream02.wav",
"rage/scream06.wav"
};
public plugin_init()
{
register_event("DeathMsg", "event_DeathMsg", "a")
}
public plugin_precache( )
{
for( new i; i < sizeof sounds; i++ )
{
precache_sound( sounds[ i ] );
}
}
public event_DeathMsg()
{
new iKiller = read_data(1)
if (get_user_frags(iKiller) > 10)
{
set_user_health(iKiller, 300)
set_user_armor(iKiller, 200)
new name[33]
get_user_name(iKiller, name, 32)
set_hudmessage(200, 0, 0, -1.0, 0.25, 0, 6.0, 5.0)
show_hudmessage(0, "%s: RAGE !!! Sa il omoare cineva !!!", name )
client_cmd(0, "spk ^"%a^"", sounds[random_num(0,sizeof(sounds))])
message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, iKiller)
write_short(1<<10)
write_short(1<<10)
write_short(0x0000)
write_byte(200)
write_byte(0)
write_byte(0)
write_byte(75)
message_end()
}
}
Doesn't give anything to player with more then 10 kills without to die.