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[Req] First Round only Knife with Message


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UchihaSkills
Senior Member
Join Date: May 2013
Location: Germany
Old 12-25-2013 , 23:58   Re: [Req] First Round only Knife with Message
Reply With Quote #1

https://forums.alliedmods.net/search.php

Last edited by UchihaSkills; 12-26-2013 at 00:00.
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Fuck For Fun
Veteran Member
Join Date: Nov 2013
Old 12-26-2013 , 01:42   Re: [Req] First Round only Knife with Message
Reply With Quote #2

Quote:
Originally Posted by UchihaSkills View Post
i have tried myself to do that req..but failed

i have this, the problem when only knife round end, start new round still only knife..


PHP Code:
#include <amxmodx>

new g_iRoundCount
new g_pcvarEnable

public plugin_init()
{
    
register_plugin("First Round Knife""0.1""ConnorMcLeod")

    
g_pcvarEnable register_cvar("frk_enabled""1")

    
register_logevent("eRoundEnd"2"1=Round_End")
    
register_event("TextMsg","eRestart","a","2&#Game_C","2&#Game_w")
    
register_event("CurWeapon""eCurWeapon""be""1=1""2!29")
}

public 
eRoundEnd()
{
    
g_iRoundCount++
}

public 
eRestart()
{
    
g_iRoundCount 0
}

public 
eCurWeapon(id)
{
    if(
g_iRoundCount || !get_pcvar_num(g_pcvarEnable))
        return
    
engclient_cmd(id"weapon_knife")

this too:
PHP Code:
#include <amxmodx>
#define PLUGIN  "FirstRoundKnife"
#define VERSION "0.1"
#define AUTHOR  "iG_os"

new bool:FirstRound true

public switchweapon(id)
{
   if (
FirstRound)
   {
      
engclient_cmd(id,"weapon_knife")
   }
   return 
PLUGIN_CONTINUE
}

public 
newround(id)
{
   if (
FirstRound)
   {
      
set_task(3.0"Mode_msg"id)
      }
   return 
PLUGIN_CONTINUE
}

public 
restartround(){
   
FirstRound true
   
return PLUGIN_CONTINUE
}

public 
end_round(){
   
FirstRound false
   
return PLUGIN_CONTINUE
}

public 
Mode_msg(id
{
   new 
msg[64]
   
format(msg,63,"Knife Round!")
   
set_hudmessage(5025550, -1.00.7006.010.00.50.15, -1)
   
show_hudmessage(id,msg)
}

public 
plugin_init(){
   
register_plugin(PLUGIN,VERSION,AUTHOR)
   
register_event("ResetHUD""newround""be")
   
register_event("TextMsg""restartround""a""2&#Game_C""2&#Game_w")
   
register_event("SendAudio""end_round""a""2&%!MRAD_terwin""2&%!MRAD_ctwin""2&%!MRAD_rounddraw")
   
register_event("CurWeapon""switchweapon""be""1=1","2!29")

bump..

Last edited by Fuck For Fun; 12-30-2013 at 16:15.
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