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[TF2] Nerf Short Circuit NAO


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Author
Dr. McKay
Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
Join Date: Aug 2011
Location: Atlantis
Plugin ID:
4006
Plugin Version:
1.0.2
Plugin Category:
Gameplay
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
    15 
    Plugin Description:
    Nerfs the Short Circuit
    Old 12-22-2013 , 02:05   [TF2] Nerf Short Circuit NAO
    Reply With Quote #1

    [TF2] Nerf Short Circuit NAO

    v1.0.2

    Description:
    Nerfs the not-as-hilariously-overpowered-anymore Short Circuit by increasing metal cost and increasing delay between blasts.

    Cvars:
    • short_circuit_nerf_version - plugin version
    • short_circuit_nerf_auto_update - enables automatic updating (has no effect if Updater is not installed)
    • short_circuit_nerf_delay_seconds - seconds between blasts of the Short Circuit, the game default appears to be around 0.15 (default 0.8)
    • short_circuit_nerf_metal_cost - metal cost per blast, the game default is 5 (default 20)

    Installation:
    Put short_circuit_nerf.smx into /addons/sourcemod/plugins and reboot your server or type "sm plugins load short_circuit_nerf" into your console or rcon.

    Auto Update:
    Install Updater. The plugin will be auto-updated according to your Updater settings. It'll work without Updater.

    Changelog:
    • v1.0.0 (12/22/13)
      • Initial release

    Download Plugin (short_circuit_nerf.smx)
    View Source (short_circuit_nerf.sp)


    Requires updater.inc and mckayupdater.sp to compile.
    __________________

    Last edited by Dr. McKay; 01-14-2014 at 17:30.
    Dr. McKay is offline
    XiaoXiaoMan
    Junior Member
    Join Date: Oct 2012
    Old 12-22-2013 , 16:01   Re: [TF2] Nerf Short Circuit NAO
    Reply With Quote #2

    Quote:
    Originally Posted by Dr. McKay View Post
    (default 0.
    Derp.

    On topic: Well that didn't take long. Hopefully Valve will ship out an official patch to nerf it soon. Because this is just ridiculous.
    XiaoXiaoMan is offline
    Mitchell
    ~lick~
    Join Date: Mar 2010
    Location: noitacoL:
    Old 12-22-2013 , 16:08   Re: [TF2] Nerf Short Circuit NAO
    Reply With Quote #3

    Sounds like they accidentally set it too fast, because it doesnt sound good, like it spams the shooting sound.
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    Chdata
    Veteran Member
    Join Date: Aug 2012
    Location: Computer Chair, Illinois
    Old 12-22-2013 , 16:24   Re: [TF2] Nerf Short Circuit NAO
    Reply With Quote #4

    Does it use 2x metal if you miss? If not, I'd like that added.
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    Dr. McKay
    Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
    Join Date: Aug 2011
    Location: Atlantis
    Old 12-22-2013 , 17:08   Re: Re: [TF2] Nerf Short Circuit NAO
    Reply With Quote #5

    Quote:
    Originally Posted by Chdata View Post
    Does it use 2x metal if you miss? If not, I'd like that added.
    There's no real way to detect when you miss. I had to do something hacky to even detect when you fire.
    __________________
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    Chdata
    Veteran Member
    Join Date: Aug 2012
    Location: Computer Chair, Illinois
    Old 12-22-2013 , 17:55   Re: [TF2] Nerf Short Circuit NAO
    Reply With Quote #6

    You could use CalcAttackIsCritical to detect when you fire, and ontakedamage for the hit.

    Actually I forgot about projectiles so nvm.
    __________________

    Last edited by Chdata; 12-22-2013 at 17:56.
    Chdata is offline
    Dr. McKay
    Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
    Join Date: Aug 2011
    Location: Atlantis
    Old 12-22-2013 , 18:00   Re: Re: [TF2] Nerf Short Circuit NAO
    Reply With Quote #7

    Quote:
    Originally Posted by Chdata View Post
    You could use CalcAttackIsCritical to detect when you fire, and ontakedamage for the hit.

    Actually I forgot about projectiles so nvm.
    The Short Circuit doesn't roll for random crits.
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    Fearts
    ferts of daeth
    Join Date: Oct 2008
    Old 12-22-2013 , 18:33   Re: [TF2] Nerf Short Circuit NAO
    Reply With Quote #8

    Thanks for this. I notice sometimes even with reduced speed it still fires two quick shots using up 40 metal instantly.
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    Fearts is offline
    Fearts
    ferts of daeth
    Join Date: Oct 2008
    Old 12-22-2013 , 19:03   Re: [TF2] Nerf Short Circuit NAO
    Reply With Quote #9

    Also it would be nice if you added two metal consume options. One for if the shot hits something (projectile or player) and one for if the attack misses.

    Before the weapon used to do -18 metal if it destroyed a projectile or hit a player, and -36 metal if attack missed.
    __________________
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    Dr. McKay
    Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
    Join Date: Aug 2011
    Location: Atlantis
    Old 12-22-2013 , 19:19   Re: [TF2] Nerf Short Circuit NAO
    Reply With Quote #10

    Quote:
    Originally Posted by Fearts View Post
    Also it would be nice if you added two metal consume options. One for if the shot hits something (projectile or player) and one for if the attack misses.

    Before the weapon used to do -18 metal if it destroyed a projectile or hit a player, and -36 metal if attack missed.
    Quote:
    Originally Posted by Dr. McKay View Post
    There's no real way to detect when you miss. I had to do something hacky to even detect when you fire.
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