Test it
Code:
public display_enemy_remaining()
{
if (g_bNemesis || g_bSurvivor || g_bAssassin || g_bSniper) return
for (new i = 1; i <= g_iMaxPlayers; i++)
{
if (!is_user_connected(i)) continue
if (!is_user_alive(i)) continue
static message[128], zombie_count, human_count
human_count = zp_get_human_count()
zombie_count = zp_get_zombie_count()
if (!zp_get_user_zombie(i) || !zp_get_user_nemesis(i) || !zp_get_user_assassin(i) && zombie_count)
{
set_hudmessage(175, 175, 175, 0.05, 0.625, 2, 0.02, 3.0, 0.01, 0.3, 2)
format(message, 127, "%d Zombie%s Remaining...", zombie_count, (zombie_count == 1) ? "" : "s")
ShowSyncHudMsg(i, g_HudSync, "%s", message)
}
else if (zp_get_user_zombie(i) || zp_get_user_survivor(i) || zp_get_user_sniper(i) && human_count)
{
set_hudmessage(175, 175, 175, 0.05, 0.625, 2, 0.02, 3.0, 0.01, 0.3, 2)
format(message, 127, "%d Human%s Remaining...", human_count, (human_count == 1) ? "" : "s")
ShowSyncHudMsg(i, g_HudSync, "%s", message)
}
}
}
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