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Author
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Message
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Senior Member
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11-18-2013
, 00:09
Valve Duplicate Tanks Bugfix
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#1
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Could someone make a quick plugin bug-fix for glitch-spawning extra tanks? When player-tank is about to lose control, quickly rejoining the gameserver he returns as tank since he was tank before he disconnected, by this time the old tank frustration ran out and goes AI, while the player takes position of the new tank, with full hp.
Features:
OnClientDisconnect, check if the player was a tank, if client reconnects(after say... so many seconds?) and was a tank when leaving and is also tank right after connecting(possibly a second or two after OnClientPutInServer), check if player is alive, then kill the player.
(With those features as a bugfix, this *should* be able to support multiple(such as dual) tanks for modded servers, since it only slays tank players if ON LEAVING and(after a short period) ON CONNECT the player is also tank, correct?)
Game: L4D(2)
Last edited by QOOOOOOOOQ; 11-18-2013 at 00:10.
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