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Played Time Dosen't save players time [*]


  
 
 
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PoLiCe
Senior Member
Join Date: Apr 2013
Location: Xen™
Old 11-17-2013 , 12:24   Played Time Dosen't save players time [*]
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Hi,
i have solo gunner plugin, and i have problem in it. when map changes / player reconnect the time returns back to normal (before gaining time from SoloGunner plugin )
what does this plugin do? =
Solo Gunner mode That to add more fun to our players gaming experience. This mode can be activated in any round and any map by Silvers, Goldens, and Administrators.

The player who activates this mode becomes a Solo Gunner and the following happens:
The solo gunner will have a knife and a USP gun with 26 bullets only.

The rest of the players will only be able to carry a knife.

The solo gunner's team must help him/her eliminate the opposing team.

The solo gunner shall get 5 minutes added to his/her total time on every player he/she kills.

If the solo gunner gets knifed and killed, he/she will lose 350 minutes of his/her total time and a bell-like sound will be played to inform others.

If a player kills a solo gunner, 100 minutes will be added to his/her total time.

If the solo gunner disconnects from the server (to avoid being killed), he/she will lose 350 minutes.

Solo Gunner Mode is activated for one round only. Everything would return to normal by next round.

Silvers can activate this mode once per day, Goldens twice per day, and Administrators three times per day. However, to keep this mode interesting, the server will allow Solo Gunner mode to be activated a total of 3 times per map.

-- the problem is this plugin works well with Alka's played time plugin and i have another played time works with SQL, In SQL version it dosen't save player's played time when i use set_user_playedtime ..

SoloGunner Code:
Spoiler


Played Time Plugin:
Spoiler

EDIT:-
i checked the code again and i think the problem from Played Time plugin.
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Last edited by PoLiCe; 11-20-2013 at 09:42.
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