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Te_BeamPoint


  
 
 
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rulez_3
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Join Date: Sep 2013
Old 11-12-2013 , 19:52   Te_BeamPoint
Reply With Quote #1

hi
# Define TE_BEAMENTPOINT 1
/ / beam between the Entity and the point

message_begin ( MSG_, SVC_TEMPENTITY )
write_byte ( TE_BEAMENTPOINT )
write_short ( ) / / Initial entity
write_coord ( ) / / End of the beam
write_coord ( )
write_coord ( )
write_short ( ) / / sprite index
write_byte ( ) / / start frame
write_byte ( ) / / FPS in 0.1
write_byte ( ) / / Lifetime in 0.1
write_byte ( ) / / Width 0.1
write_byte ( ) / / distortion in 0.1
write_byte ( ) / / Red (R)
write_byte ( ) / / Green (G)
write_byte ( ) / / Blue (B)
write_byte ( ) / / brightness
write_byte ( ) / / scroll speed in 0.1
message_end ( )
i got this and i wanted it like
http://www.youtube.com/watch?v=KZ1iu9a4Dig
i only want the spark beam do any one know which effect we use
rulez_3 is offline
 



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