They really should have considered that server owners might have wanted to use their own sounds, and have the game add new sounds downloaded from servers to the cache automatically on map-load (would only needed to be done once). With the way things are now, you cannot use the different sound type prefixes other than *. (So Stereo sounds with panning are not possible, neither are Distance-based sounds)
Even if it isn't "technically" broken, I still consider it broken, considering you have to use cheap workarounds for something that should "just work", and ESPECIALLY considering that they allow file/sound downloads from servers in the first place. I also consider it very inconsistent with the other Source Engine games, new sound system or not.
Last edited by StrikerMan780; 11-09-2013 at 21:11.