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Replacing CT spawns with Ts


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MPNumB
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Join Date: Feb 2007
Location: Lithuania
Old 11-08-2013 , 10:47   Re: Replacing CT spawns with Ts
Reply With Quote #1

What about hooking where they are attempted to be created and with what angle, block their creation (so players wont die when 2 spawn in the same spot), and create an opposed team spawn in its place with saved angle as well?

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Also what about buyzones, hostages, hostage_rescue_spots, bomb_plants, bomb_plants_other_entity, vip_rescue_spots, terrorist_escape_spots? I once had idea like that, but this factors kind of made me rethink it.
P.S. Yea, entity names aren't that, but at least you know what I mean.
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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 11-08-2013 , 12:01   Re: Replacing CT spawns with Ts
Reply With Quote #2

Change their classname at spawn should be enough, if and only if you want to change all spawns.

Else, or for other entities, you can easily read the .bsp file and store all entities that gonna be created
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