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get_user_weapon or native?


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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 11-07-2013 , 00:47   Re: get_user_weapon or native?
Reply With Quote #1

I second that.

Anyway, your question is abstract, we need to know exactly what you are doing in plugins with PreThink so we can tell you if there are alternatives or not.
For sure, PreThink is a bad function to hook in many situations.
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baneado
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Join Date: Dec 2012
Location: amxmodx-es.com
Old 11-08-2013 , 08:55   Re: get_user_weapon or native?
Reply With Quote #2

Quote:
Originally Posted by hornet View Post
@Baneado its hard to say unless you show your code or explain what your trying to do otherwise its really going to be XY problem. However, I can't imagine why you would need to use get_user_weapon() inside client_PreThink.
Quote:
Originally Posted by ConnorMcLeod View Post
I second that.

Anyway, your question is abstract, we need to know exactly what you are doing in plugins with PreThink so we can tell you if there are alternatives or not.
For sure, PreThink is a bad function to hook in many situations.
It's simple, I have got a variable in the main plugin, this variable saves the currentweapon of a player. (of course this variable it's used in the plugin, I don't use get_user_weapon)

I asked about what is more efficient method for a subplugin, make a native or use get_user_weapon.

Native would be something like this:
PHP Code:
public native_weapon(id)
{
       if (!
is_user_valid_connected(id))
       {
               
//log error in a file...
               
return;
       }

        return 
g_wpn_current[id];

Then, in the subplugin what it's better, use the new native
PHP Code:
public client_PreThink(id)
{
       if (!
g_alive[id] || my_new_native_getweapon(id) != CSW_KNIFE)
               return;

or get_user_weapon??
PHP Code:
public client_PreThink(id)
{
       if (!
g_alive[id] || get_user_weapon(id) != CSW_KNIFE)
               return;


Last edited by baneado; 11-08-2013 at 08:58.
baneado is offline
ConnorMcLeod
Veteran Member
Join Date: Jul 2006
Location: France (95)
Old 11-08-2013 , 12:31   Re: get_user_weapon or native?
Reply With Quote #3

Quote:
Originally Posted by baneado View Post
It's simple, I have got a variable in the main plugin, this variable saves the currentweapon of a player. (of course this variable it's used in the plugin, I don't use get_user_weapon)

I asked about what is more efficient method for a subplugin, make a native or use get_user_weapon.

Native would be something like this:
PHP Code:
public native_weapon(id)
{
       if (!
is_user_valid_connected(id))
       {
               
//log error in a file...
               
return;
       }

        return 
g_wpn_current[id];

Then, in the subplugin what it's better, use the new native
PHP Code:
public client_PreThink(id)
{
       if (!
g_alive[id] || my_new_native_getweapon(id) != CSW_KNIFE)
               return;

or get_user_weapon??
PHP Code:
public client_PreThink(id)
{
       if (!
g_alive[id] || get_user_weapon(id) != CSW_KNIFE)
               return;

There is no problem with get_user_weapon.
But don't hook PreThink.
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