public give_scout(id, armita) { new ent = fm_give_item(id, g_weaponconst[armita]); fm_set_weapon_ammo(ent, 0) }
public give_scout(id, armita) { new ent = give_item(id, g_weaponconst[armita]); if( ent > 0 ) { cs_set_weapon_ammo(ent, 0); } }