Game :
CSS
Paying for this to be done, can be discussed PM or on steam if you want.
Original plugin by Greyscale -
http://forums.alliedmods.net/showthread.php?t=73620
Background: (if unfamiliar with plugin)
The game is humans vs. zombies. The humans are on ct and the zombies are on t (they are all bots).
Each round is split up into certain waves or types of zombies where the humans have to kill them all to advance into the next round. Kind of like the game
Killing Floor.
Plugin:
Difficulty System - Have a system where the difficulty increases based on the amount of players in the game. It should be able to load on the spot so if someone connects then it'll automatically load that day while the round goes on (without restarting it). I'd like it if there could be 6 options to load from.
- 1-2 people connected
- 3-5 people connected
- 6-7 people connected
- 8-9 people connected
- 10-15 people connected
- 16+ people connected
Example: If there are 3 people connected to the server then it loads a different days txt file where I have my configured options. If 6 people then it will load the other txt where the difficulty will be even harder to accommodate for more people.
Max Spawn System - Add system where I can configure max spawn. If max spawn is 10 for the day then there will only be 10 zombies spawned on that day max. If max is 15 then 15 only on that day.
Example: - If the zombies to kill for that day is 100 for the round to be over and the max spawn if 15 then only 15 zombies will be spawned (bot_quota 15).
Bug Fixes:- Sometimes the round randomly ends when a person disconnects from the server causing everyone to lose.
- People's guns go on the left side and they can't shoot it or anything, forcing them to drop it (I think it randomly happens when someone dies).
- **There is an error that occurs for the version I use that when a player disconnects and the difficulty drops, the zombie count goes negative because the amount is lower than the harder day causing the zombies to win, so I'd like it if the zombies left is x<=0 then humans immediately win. (More info on this below)
Info
I'm currently using a modified version by
gregws http://forums.alliedmods.net/member.php?u=235651 which does most of what I need except the bugs and not having enough difficulty levels (only 3 instead of 6).
The third bug on the list is also from his version so I'm not sure if it would effect a new one if done right.
I would've asked him but he hasn't been online in quite a while. I know it's a long read but I hope I can find someone to do it for me.