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Detect rotation of player while in air


  
 
 
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Kia
AlliedModders Donor
Join Date: Apr 2010
Location: In a world of madness
Old 10-06-2013 , 07:38   AW: Re: Detect rotation of player while in air
Reply With Quote #4

Quote:
Originally Posted by ConnorMcLeod View Post
Why don't you reset values @ CTriggerTeleport::TeleportTouch ??
I can do that, but the rotation detection doesn't work, because if I move left, the angle is -359.
So one small move would be detected as full circle.
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