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[ANY] ConVar Faker


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Author
Dr. McKay
Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
Join Date: Aug 2011
Location: Atlantis
Plugin ID:
3929
Plugin Version:
1.0.0
Plugin Category:
Server Management
Plugin Game:
Any
Plugin Dependencies:
    Servers with this Plugin:
    13 
    Plugin Description:
    Sends fake cvar values to specific clients
    Old 10-01-2013 , 12:15   [ANY] ConVar Faker
    Reply With Quote #1

    [ANY] ConVar Faker

    v1.0.0

    Description:
    Allows you to customize the value of client-side replicated cvars for clients. Some possible use-cases are to mask the value of sv_downloadurl in the console (the actual URL is still fairly easily obtainable), to enable the wait command only for admins, or to allow some users to use client-side cheats.

    Cvars:
    • cvar_faker_version - plugin version
    • cvar_faker_auto_update - enables automatic updating (has no effect if Updater is not installed)

    Configuration:
    This plugin requires a configuration file under configs/cvar_faker.cfg in your SourceMod directory.

    Here is an example file:

    Code:
    "ConVar_Faker"
    {
    	"sv_cheats" // Enable sv_cheats on the client-side for root admins (allows client-side cheat commands)
    	{
    		"flags"			"z"
    		"value"			"1"
    	}
    	
    	"sv_downloadurl" // Mask sv_downloadurl for all players (this doesn't provide any real security)
    	{
    		"value"			"*** PROTECTED ***"
    	}
    	
    	"tf_weapon_criticals" // Disable client-side crit effects for people without the "a" flag
    	{
    		"flags"			"a"
    		"flagtype"		"not"
    		"value"			"0"
    	}
    	
    	"sv_allow_wait_command" // Allow the wait command for people with the "a" flag
    	{
    		"flags"			"a"
    		"value"			"1"
    	}
    }
    Each section's name should be the cvar's name. Each section requires a "value" field for the value to send to clients. "flags" is optional and will determine if a value is sent to a client based on their admin flags. "flagtype" is also optional and will default to "any". Possible values for "flagtype" are:
    • any - Client must have any of the flags listed
    • all - Client must have all of the flags listed
    • not - Client must not have any of the flags listed

    Installation:
    Put convarfaker.smx into /addons/sourcemod/plugins, and reboot your server or type "sm plugins load convarfaker" into your console or rcon.

    Auto Update:
    Install Updater. The plugin will be auto-updated according to your Updater settings. It'll work without Updater.

    Changelog:
    • v1.0.0 (10/1/13)
      • Initial release

    Download Plugin (convarfaker.smx)
    View Source (convarfaker.sp)


    Requires updater.inc and mckayupdater.sp to compile.
    __________________

    Last edited by Dr. McKay; 10-01-2013 at 12:16.
    Dr. McKay is offline
    Root_
    Veteran Member
    Join Date: Jan 2012
    Location: ryssland
    Old 10-01-2013 , 14:19   Re: [ANY] ConVar Faker
    Reply With Quote #2

    Cool stuff! I definitely can mess with this
    Can you implement something like cvar dumper, which got FCVAR_REPLICATED flag into .txt file?
    __________________


    dodsplugins.com - Plugins and Resources for Day of Defeat
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    Root_ is offline
    Dr. McKay
    Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
    Join Date: Aug 2011
    Location: Atlantis
    Old 10-01-2013 , 14:34   [ANY] ConVar Faker
    Reply With Quote #3

    Quote:
    Originally Posted by Root_ View Post
    Cool stuff! I definitely can mess with this
    Can you implement something like cvar dumper, which got FCVAR_REPLICATED flag into .txt file?
    "findflags replicated" into server or client console.
    __________________
    Dr. McKay is offline
    Mitchell
    ~lick~
    Join Date: Mar 2010
    Location: noitacoL:
    Old 10-01-2013 , 14:38   Re: [ANY] ConVar Faker
    Reply With Quote #4

    Quote:
    Originally Posted by Dr. McKay View Post
    "findflags replicated" into server or client console.
    There's alot of cool cvars this could be tried with, example: "mp_playerid_hold" = "0.2" min. 0.000000 max. 1.000000 client replicated
    __________________
    Mitchell is offline
    Bacardi
    Veteran Member
    Join Date: Jan 2010
    Location: mom's basement
    Old 10-01-2013 , 15:16   Re: [ANY] ConVar Faker
    Reply With Quote #5

    ...last time, what I tested to change player sv_downloadurl in cs:go game, it hangs player in game.
    That game not like that it all, maybe l4d(2) is same.
    __________________
    Bacardi is offline
    Sarona
    AlliedModders Donor
    Join Date: Jul 2012
    Old 10-01-2013 , 15:16   Re: [ANY] ConVar Faker
    Reply With Quote #6

    It's compatible with SMAC?
    Sarona is offline
    Send a message via MSN to Sarona
    Dr. McKay
    Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
    Join Date: Aug 2011
    Location: Atlantis
    Old 10-01-2013 , 15:19   Re: [ANY] ConVar Faker
    Reply With Quote #7

    Quote:
    Originally Posted by Sarona View Post
    It's compatible with SMAC?
    Nope. If you send sv_cheats 1 to a client and you're running SMAC, they're going to be banned.
    __________________
    Dr. McKay is offline
    Dr. McKay
    Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
    Join Date: Aug 2011
    Location: Atlantis
    Old 10-01-2013 , 15:30   Re: [ANY] ConVar Faker
    Reply With Quote #8

    For anyone interested, here's a list of replicated cvars in the latest version of TF2:

    Code:
    "sv_mumble_positionalaudio" = "1"
     client replicated
     - Allows players using Mumble to have support for positional audio.
    "ifm_steadycam_noise" = "0.0"
     client archive replicated
    "ifm_steadycam_sensitivity" = "1.0"
     client archive replicated
    "sixense_features_enabled" = "0"
     client replicated
    "achievement_debug" = "0"
     game cheat replicated
     - Turn on achievement debug msgs.
    "ai_LOS_mode" = "0"
     game replicated
    "tf_weapon_criticals_bucket_cap" = "1000.0"
     game cheat replicated
    "tf_weapon_criticals_bucket_bottom" = "-250.0"
     game cheat replicated
    "tf_weapon_criticals_bucket_default" = "300.0"
     game cheat replicated
    "hl2_episodic" = "0"
     game replicated
    "ai_shot_bias_min" = "-1.0"
     game replicated
    "ai_shot_bias_max" = "1.0"
     game replicated
    "ai_debug_shoot_positions" = "0"
     game cheat replicated
    "sv_debug_player_use" = "0"
     game replicated
     - Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
    "smoothstairs" = "1"
     game replicated
     - Smooth player eye z coordinate when traversing stairs.
    "anim_3wayblend" = "1"
     game replicated
     - Toggle the 3-way animation blending code.
    "fish_dormant" = "0"
     game cheat replicated
     - Turns off interactive fish behavior. Fish become immobile and unresponsive.
    "func_break_max_pieces" = "15"
     game archive replicated
    "option_duck_method" = "1"
     game archive replicated
    "g_Language" = "0"
     game replicated
    "sk_autoaim_mode" = "1"
     game archive replicated
    "old_radiusdamage" = "0.0"
     game replicated
    "mp_forcecamera" = "1"
     game replicated
     - Restricts spectator modes for dead players
    "mp_allowspectators" = "1.0"
     game replicated
     - toggles whether the server allows spectator mode or not
    "mp_friendlyfire" = "0"
     game notify replicated
     - Allows team members to injure other members of their team
    "mp_fadetoblack" = "0"
     game notify replicated
     - fade a player's screen to black when he dies
    "sv_hudhint_sound" = "1"
     game replicated
    "sv_gravity" = "800"
     game notify replicated
     - World gravity.
    "sv_noclipaccelerate" = "5"
     game archive notify replicated
    "sv_noclipspeed" = "5"
     game archive notify replicated
    "sv_specaccelerate" = "5"
     game archive notify replicated
    "sv_specspeed" = "3"
     game archive notify replicated
    "sv_specnoclip" = "1"
     game archive notify replicated
    "sv_skyname" = "sky_tf2_04" ( def. "sky_urb01" )
     game archive replicated
     - Current name of the skybox texture
    "r_VehicleViewDampen" = "1"
     game notify cheat replicated
    "r_JeepViewDampenFreq" = "7.0"
     game notify cheat replicated
    "r_JeepViewDampenDamp" = "1.0"
     game notify cheat replicated
    "r_JeepViewZHeight" = "10.0"
     game notify cheat replicated
    "r_AirboatViewDampenFreq" = "7.0"
     game notify cheat replicated
    "r_AirboatViewDampenDamp" = "1.0"
     game notify cheat replicated
    "r_AirboatViewZHeight" = "0.0"
     game notify cheat replicated
    "mp_chattime" = "10" min. 1.000000 max. 120.000000
     game replicated
     - amount of time players can chat after the game is over
    "mp_timelimit" = "0"
     game notify replicated
     - game time per map in minutes
    "mp_fraglimit" = "0"
     game notify replicated
     - The number of kills at which the map ends
    "mp_show_voice_icons" = "1"
     game replicated
     - Show overhead player voice icons when players are speaking.
    
    "mp_mapcycle_empty_timeout_seconds" = "0"
     game replicated
     - If nonzero, server will cycle to the next map if it has been empty on the current map for N seconds
    "think_limit" = "10"
     game replicated
     - Maximum think time in milliseconds, warning is printed if this is exceeded.
    "spec_freeze_time" = "4.0"
     game cheat replicated
     - Time spend frozen in observer freeze cam.
    "spec_freeze_traveltime" = "0.4" min. 0.010000
     game cheat replicated
     - Time taken to zoom in to frame a target in observer freeze cam.
    "sv_bonus_challenge" = "0"
     game replicated
     - Set to values other than 0 to select a bonus map challenge type.
    "cl_sidespeed" = "450"
     game cheat replicated
    "cl_upspeed" = "320"
     game cheat replicated
    "cl_forwardspeed" = "450"
     game cheat replicated
    "cl_backspeed" = "450"
     game cheat replicated
    "sv_noclipduringpause" = "0"
     game cheat replicated
     - If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
    "sv_turbophysics" = "0"
     game replicated
     - Turns on turbo physics
    "props_break_max_pieces_perframe" = "-1"
     game replicated
     - Maximum prop breakable piece count per frame (-1 = model default)
    "g_ragdoll_maxcount" = "8"
     game replicated
    "g_debug_ragdoll_removal" = "0"
     game cheat replicated
    "g_ragdoll_important_maxcount" = "2"
     game replicated
    "scene_print" = "0"
     game replicated
     - When playing back a scene, print timing and event info to console.
    "scene_clientflex" = "1"
     game replicated
     - Do client side flex animation.
    "sv_soundemitter_trace" = "0"
     game replicated
     - Show all EmitSound calls including their symbolic name and the actual wave file they resolved to
    
    "soundpatch_captionlength" = "2.0"
     game replicated
     - How long looping soundpatch captions should display for.
    "phys_pushscale" = "1"
     game replicated
    "mp_respawnwavetime" = "10.0"
     game notify replicated
     - Time between respawn waves.
    "mp_tournament" = "0"
     game notify replicated
    "mp_highlander" = "0"
     game notify replicated
     - Allow only 1 of each player class type.
    "tf_arena_preround_time" = "10" min. 5.000000 max. 15.000000
     game notify replicated
     - Length of the Pre-Round time
    "tf_arena_round_time" = "0"
     game notify replicated
    "tf_arena_max_streak" = "3"
     game notify replicated
     - Teams will be scrambled if one team reaches this streak
    "tf_arena_use_queue" = "1"
     game notify replicated
     - Enables the spectator queue system for Arena.
    "mp_teams_unbalance_limit" = "1" min. 0.000000 max. 30.000000
     game notify replicated
     - Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
    "mp_maxrounds" = "0" min. 0.000000
     game notify replicated
     - max number of rounds to play before server changes maps
    "mp_winlimit" = "0" min. 0.000000
     game notify replicated
     - Max score one team can reach before server changes maps
    "mp_disable_respawn_times" = "0"
     game notify replicated
    "mp_bonusroundtime" = "15" min. 5.000000 max. 15.000000
     game replicated
     - Time after round win until round restarts
    "mp_stalemate_meleeonly" = "0"
     game notify replicated
     - Restrict everyone to melee weapons only while in Sudden Death.
    "mp_forceautoteam" = "0"
     game notify replicated
     - Automatically assign players to teams when joining.
    "mp_enableroundwaittime" = "1"
     game replicated
     - Enable timers to wait between rounds.
    "mp_stalemate_timelimit" = "240"
     game replicated
     - Timelimit (in seconds) of the stalemate round.
    "r_JeepFOV" = "90"
     game cheat replicated
    "nav_drag_selection_volume_zmax_offset" = "32"
     game replicated
     - The offset of the nav drag volume top from center
    "nav_drag_selection_volume_zmin_offset" = "32"
     game replicated
     - The offset of the nav drag volume bottom from center
    "nb_stop" = "0"
     game cheat replicated
     - Stop all NextBots
    "tf_use_fixed_weaponspreads" = "0"
     game notify replicated
     - If set to 1, weapons that fire multiple pellets per shot will use a non-random pellet distribution.
    "tf_avoidteammates_pushaway" = "1"
     game replicated
     - Whether or not teammates push each other away when occupying the same space
    "tf_clamp_airducks" = "1"
     game replicated
    "tf_resolve_stuck_players" = "1"
     game replicated
    "training_class" = "3"
     game replicated
     - Class to use in training.
    "training_can_build_sentry" = "1"
     game replicated
     - Player can build sentry as engineer.
    "training_can_build_dispenser" = "1"
     game replicated
     - Player can build dispenser as engineer.
    "training_can_build_tele_entrance" = "1"
     game replicated
     - Player can build teleporter entrance as engineer.
    "training_can_build_tele_exit" = "1"
     game replicated
     - Player can build teleporter exit as engineer.
    "training_can_destroy_buildings" = "1"
     game replicated
     - Player can destroy buildings as engineer.
    "training_can_pickup_sentry" = "1"
     game replicated
     - Player can pickup sentry gun as engineer.
    "training_can_pickup_dispenser" = "1"
     game replicated
     - Player can pickup dispenser as engineer.
    "training_can_pickup_tele_entrance" = "1"
     game replicated
     - Player can pickup teleporter entrance as engineer.
    "training_can_pickup_tele_exit" = "1"
     game replicated
     - Player can pickup teleporter entrance as engineer.
    "training_can_select_weapon_primary" = "1"
     game replicated
     - In training player select primary weapon.
    "training_can_select_weapon_secondary" = "1"
     game replicated
     - In training player select secondary weapon.
    "training_can_select_weapon_melee" = "1"
     game replicated
     - In training player select melee weapon.
    "training_can_select_weapon_building" = "1"
     game replicated
     - In training player select building tool.
    "training_can_select_weapon_pda" = "1"
     game replicated
     - In training player select pda.
    "training_can_select_weapon_item1" = "1"
     game replicated
     - In training player select item 1.
    "training_can_select_weapon_item2" = "1"
     game replicated
     - In training player select item 2.
    "tf_birthday_ball_chance" = "100"
     game replicated
     - Percent chance of a birthday beach ball spawning at each round start
    "tf_forced_holiday" = "0"
     game replicated
     - Forced holiday, 
       Birthday = 1
       Halloween = 2
    
    "tf_birthday" = "0"
     game notify replicated
    "mp_tournament_stopwatch" = "1"
     game notify replicated
    "mp_windifference" = "0" min. 0.000000
     game notify replicated
     - Score difference between teams before server changes maps
    "mp_windifference_min" = "0" min. 0.000000
     game notify replicated
     - Minimum score needed for mp_windifference to be applied
    "tf_tournament_classlimit_scout" = "-1"
     game replicated
     - Tournament mode per-team class limit for Scouts.
    
    "tf_tournament_classlimit_sniper" = "-1"
     game replicated
     - Tournament mode per-team class limit for Snipers.
    
    "tf_tournament_classlimit_soldier" = "-1"
     game replicated
     - Tournament mode per-team class limit for Soldiers.
    
    "tf_tournament_classlimit_demoman" = "-1"
     game replicated
     - Tournament mode per-team class limit for Demomenz.
    
    "tf_tournament_classlimit_medic" = "-1"
     game replicated
     - Tournament mode per-team class limit for Medics.
    
    "tf_tournament_classlimit_heavy" = "-1"
     game replicated
     - Tournament mode per-team class limit for Heavies.
    
    "tf_tournament_classlimit_pyro" = "-1"
     game replicated
     - Tournament mode per-team class limit for Pyros.
    
    "tf_tournament_classlimit_spy" = "-1"
     game replicated
     - Tournament mode per-team class limit for Spies.
    
    "tf_tournament_classlimit_engineer" = "-1"
     game replicated
     - Tournament mode per-team class limit for Engineers.
    
    "mp_humans_must_join_team" = "any"
     game replicated
     - Restricts human players to a single team {any, blue, red, spectator}
    "tf_medieval" = "0" min. 0.000000 max. 1.000000
     game notify replicated
     - Enable Medieval Mode.
    
    "tf_medieval_autorp" = "1" min. 0.000000 max. 1.000000
     game notify replicated
     - Enable Medieval Mode auto-roleplaying.
    
    "tf_arena_override_cap_enable_time" = "-1"
     game notify replicated
     - Overrides the time (in seconds) it takes for the capture point to become enable, -1 uses the level designer specified time.
    "tf_arena_override_team_size" = "0"
     game replicated
     - Overrides the maximum team size in arena mode. Set to zero to keep the default behavior of 1/3 maxplayers.
    "tf_arena_first_blood" = "1"
     game notify replicated
     - Rewards the first player to get a kill each round.
    "tf_training_client_message" = "0"
     game cheat replicated
     - A simple way for the training client to communicate with the server.
    "tf_mvm_min_players_to_start" = "3"
     game notify replicated
     - Minimum number of players connected to start a countdown timer
    "tf_flag_caps_per_round" = "3" min. 0.000000
     game replicated
     - Number of flag captures per round on CTF maps. Set to 0 to disable.
    "ammo_max" = "5000"
     game replicated
    "tf_always_loser" = "0"
     game cheat replicated
     - Force loserstate to true.
    "tf_mvm_bot_flag_carrier_movement_penalty" = "0.5"
     game cheat replicated
    "tf_tournament_hide_domination_icons" = "0"
     game replicated
     - Tournament mode server convar that forces clients to not display the domination icons above players dominating them.
    "tf_damage_disablespread" = "0"
     game notify replicated
     - Toggles the random damage spread applied to all player damage.
    "tf_allow_taunt_switch" = "0"
     game replicated
     - 0 - players are not allowed to switch weapons while taunting, 1 - players can switch weapons at the start of a taunt (old bug behavior), 2 - players can switch weapons at any time during a taunt.
    "tf_mvm_miniboss_scale" = "1.75"
     game cheat replicated
     - Full body scale for minibosses.
    "tf_mvm_disconnect_on_victory" = "0"
     game replicated
     - Enable to Disconnect Players after completing MvM
    "tf_mvm_victory_reset_time" = "30.0"
     game replicated
     - Seconds to wait after MvM victory before cycling to the next mission.  (Only used if tf_mvm_disconnect_on_victory is false.)
    "tf_mvm_victory_disconnect_time" = "45.0"
     game replicated
     - Seconds to wait after MvM victory before kicking players.  (Only used if tf_mvm_disconnect_on_victory is true.)
    "tf_populator_health_multiplier" = "1.0"
     game cheat replicated
    "tf_populator_damage_multiplier" = "1.0"
     game cheat replicated
    "tf_mvm_skill" = "3" min. 1.000000 max. 5.000000
     game cheat replicated
     - Sets the challenge level of the invading bot army. 1 = easiest, 3 = normal, 5 = hardest
    "tf_backstab_detection_method" = "1"
     game replicated
     - Which detection method to use for backstabs (0 = old, 1 = new).
    "tf_weapon_criticals" = "1"
     game notify replicated
    "replay_enable" = "0" min. 0.000000 max. 1.000000
     client replicated
     - Enable Replay recording on server
    "replay_fileserver_protocol" = "http"
     client replicated
     - Can be "http" or "https"
    "replay_fileserver_host" = ""
     client replicated
     - The hostname of the Web server hosting replays.  This can be an IP or a hostname, e.g. "1.2.3.4" or "www.myserver.com"
    "replay_fileserver_port" = "80"
     client replicated
     - The port for the Web server hosting replays.  For example, if your replays are stored at "http://123.123.123.123:4567/tf/replays", replay_fileserver_port should be 4567.
    "replay_fileserver_path" = ""
     client replicated
     - If your replays are stored at "http://123.123.123.123:4567/tf/replays", replay_fileserver_path should be set to "/tf/replays"
    "replay_data_lifespan" = "1" min. 1.000000 max. 30.000000
     client replicated
     - The number of days before replay data will be removed from the server.  Server operators can expect that any data written more than replay_data_lifespan days will be considered stale, and any subsequent execution of replay_docleanup (or automatic cleanup, which can be enabled with replay_fileserver_autocleanup) will remove that data.
    "sv_maxrate" = "0"
     replicated
     - Max bandwidth rate allowed on server, 0 == unlimited
    "sv_minrate" = "3500"
     replicated
     - Min bandwidth rate allowed on server, 0 == unlimited
    "sv_maxupdaterate" = "66"
     replicated
     - Maximum updates per second that the server will allow
    "sv_minupdaterate" = "10"
     replicated
     - Minimum updates per second that the server will allow
    "sv_shutdown_timeout_minutes" = "360"
     replicated
     - If sv_shutdown is pending, wait at most N minutes for server to drain before forcing shutdown.
    "sv_cheats" = "0"
     notify replicated
     - Allow cheats on server
    "sv_downloadurl" = ""
     replicated
     - Location from which clients can download missing files
    "sv_consistency" = "1"
     replicated
     - Legacy variable with no effect!  This was deleted and then added as a temporary kludge to prevent players from being banned by servers running old versions of SMAC
    "sv_mincmdrate" = "10"
     replicated
     - This sets the minimum value for cl_cmdrate. 0 == unlimited.
    "sv_maxcmdrate" = "66"
     replicated
     - (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
    "sv_client_cmdrate_difference" = "20"
     replicated
     - cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate and sv_maxcmdrate.
    "sv_client_min_interp_ratio" = "1"
     replicated
     - This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected).
                  -1 = let clients set cl_interp_ratio to anything
     any other value = set minimum value for cl_interp_ratio
    "sv_client_max_interp_ratio" = "5"
     replicated
     - This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_interp_ratio is -1, then this cvar has no effect.
    "sv_client_predict" = "-1"
     replicated
     - This can be used to force the value of cl_predict for connected clients (only while they are connected).
       -1 = let clients set cl_predict to anything
        0 = force cl_predict to 0
        1 = force cl_predict to 1
    "sv_restrict_aspect_ratio_fov" = "1" min. 0.000000 max. 2.000000
     replicated
     - This can be used to limit the effective FOV of users using wide-screen
    resolutions with aspect ratios wider than 1.85:1 (slightly wider than 16:9).
        0 = do not cap effective FOV
        1 = limit the effective FOV on windowed mode users using resolutions
            greater than 1.85:1
        2 = limit the effective FOV on both windowed mode and full-screen users
    
    "sv_allow_wait_command" = "1"
     replicated
     - Allow or disallow the wait command on clients connected to this server.
    "sv_allow_color_correction" = "1"
     replicated
     - Allow or disallow clients to use color correction on this server.
    "tv_transmitall" = "0"
     replicated
     - Transmit all entities (not only director view)
    "host_timescale" = "1.0"
     replicated
     - Prescale the clock by this amount.
    "sv_allow_voice_from_file" = "1"
     replicated
     - Allow or disallow clients from using voice_inputfromfile on this server.
    "sv_use_steam_voice" = "1"
     replicated
     - Enable/disable using Steam Voice instead of the old voice codec (if enabled, voice_inputfromfile will no longer function).
    __________________
    Dr. McKay is offline
    Mitchell
    ~lick~
    Join Date: Mar 2010
    Location: noitacoL:
    Old 10-01-2013 , 15:38   Re: [ANY] ConVar Faker
    Reply With Quote #9

    Theres alot of the cvars that probably dont work.
    __________________
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    D4rkl0rd
    Member
    Join Date: Aug 2013
    Location: ...
    Old 02-01-2014 , 22:47   Re: [ANY] ConVar Faker
    Reply With Quote #10

    Is it possible to use client-side cheats with this ?
    D4rkl0rd is offline
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