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L4D2 born place bug on 8 player coop game


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probably2000
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Join Date: Sep 2013
Old 09-23-2013 , 12:29   L4D2 born place bug on 8 player coop game
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Here is the problem ,when I use bebop to make my server up to 8 player to coop game,but here is a problem.sometimes, we were born not in the safe room but in some weird place from map ,its so sad.so i guess someone many make a plugin that check the born place to the safe room or make all player born in safe room when game start.i guess its may not that hard ,because transfer people plugin is already done .so my thought is just first check if everyone in safe room before game start ,if dont then transfer them to safe room .but also i thought this is not that easy cause when we r born in weird place ,ammo and guns or medic kit born with us underground or somewhere. So i am very hopeful someone can make a plugin to fix this problem. thx,apologize for my poor english
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probably2000
Junior Member
Join Date: Sep 2013
Old 09-23-2013 , 12:33   Re: L4D2 born place bug on 8 player coop game
Reply With Quote #2

this bug not exist only in thrid map but also in offical maps .it makes me so hard to fix this game .i guess its a conflict from the plugin,but i cant figuer out what it is .so i guess another plugin can fix this .come on ,some one can help ?
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probably2000
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Join Date: Sep 2013
Old 09-23-2013 , 12:55   Re: L4D2 born place bug on 8 player coop game
Reply With Quote #3

can someone help me ?
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probably2000
Junior Member
Join Date: Sep 2013
Old 09-23-2013 , 23:39   Re: L4D2 born place bug on 8 player coop game
Reply With Quote #4

NO!!!
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ddhoward
Veteran Member
Join Date: May 2012
Location: California
Old 09-24-2013 , 02:15   Re: L4D2 born place bug on 8 player coop game
Reply With Quote #5

Please read the forum rules. Bumping threads is not allowed (but it is generally tolerated if 14 days have passed.)

Further, this isn't exactly a fast moving place. You need to WAIT for someone who can answer your question to find the time to get away from their actual lives, log onto the forum, and see your question. No one here is psychic. No one here can answer your question, or even know that you asked one, if they are asleep, at work, out with friends, etc.

Further, spamming up the forum by hijacking multiple plugins' threads with a copy/pasted new plugin request was not necessary.
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Last edited by ddhoward; 09-24-2013 at 02:19.
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Wazman
AlliedModders Donor
Join Date: Oct 2012
Location: Unknown place ????
Old 09-24-2013 , 05:03   Re: L4D2 born place bug on 8 player coop game
Reply With Quote #6

Quote:
Originally Posted by probably2000 View Post
Here is the problem ,when I use bebop to make my server up to 8 player to coop game,but here is a problem.sometimes, we were born not in the safe room but in some weird place from map ,its so sad.so i guess someone many make a plugin that check the born place to the safe room or make all player born in safe room when game start.i guess its may not that hard ,because transfer people plugin is already done .so my thought is just first check if everyone in safe room before game start ,if dont then transfer them to safe room .but also i thought this is not that easy cause when we r born in weird place ,ammo and guns or medic kit born with us underground or somewhere. So i am very hopeful someone can make a plugin to fix this problem. thx,apologize for my poor english
The reason why this is happening, is because the default maps for L4D2 do not normally support over 4 survivor players, therefore, you will have messed up spawning, there is really nothing anyone can do for the mod it's self,
I believe there is a sourcemod map tool out there, that can allow you to create custom spawn points based on the coordinates specified, for example,
set player spawn point at 2939 3456 37745.
^ using x,y,z.
Not sure if it supports L4D2, but meh, it's your best bet.

Last edited by Wazman; 09-24-2013 at 05:05.
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Marcus101RR
Veteran Member
Join Date: Aug 2009
Location: Tampa, FL
Old 09-24-2013 , 20:58   Re: L4D2 born place bug on 8 player coop game
Reply With Quote #7

My guess is he is talking about The Passing and using the L4D2 All 8 Survivors mod, which screws up on that third map, and any map that uses the l4d1 players as a cutscene or holdout. Tough luck, there is no way to fix that really.
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