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Veteran Member
Join Date: Sep 2012
Location: Silicon Valley
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09-22-2013
, 11:15
Re: [TF2] Get map type without relying on map name
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#4
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I read it, and yes, i see how it works, but isn't the point to detect the type of gameplay regardless of prefix?
And as I posed, what of these odd custom maps or trade maps with wonky logic? Which is probably only time you would need this type of thing, as they are the most likely to be mislabeled.. Dm_ pkmn_ mlp_ achievement_ etc.
Here a "deathmatch" category would be most useful, eventhough it does not officially exist, many many many servers use it.
You can have a map with no logic at all, and just info player teamspawns... It will run fine, the game will tag it as capture points i think, it is not.
You can also have this same kind of maps with item temflags, capture zones, and capture points (tcpm) and again, it could be a trade map with no way to win.
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Last edited by friagram; 09-22-2013 at 11:21.
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