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SM Bullet Time(CSS/HL2DM/CSGO)


  
 
 
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LioNeS
Member
Join Date: Oct 2009
Old 09-22-2013 , 05:54   Re: SM Bullet Time(CSS/HL2DM/CSGO)
Reply With Quote #17

No it does not. I would like the Bullettime is triggered every 1 kill for any player. BulletTime is triggered when a player reaches the set kills in a row.

eg if new cvar
sm_streakkill 1

Player A = 1 kill => Bullettime active
Player B = 1 kill => Bullettime active
Player A = 2nd kill => Bullettime active

The Bullettime will trigger several times in the round when the player reaches 1 kill (for example)
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