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Custom Nextmap


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isotonic
AlliedModders Donor
Join Date: Jun 2011
Location: Moscow, Russia
Old 05-28-2013 , 08:58   Re: Custom Nextmap
Reply With Quote #381

Flummi, it seems you did something wrong. You do not use version without color chat support because it doesn't contain 'register_dictionary_colored' but your error log does.
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Flummi
New Member
Join Date: May 2013
Location: Germany
Old 05-29-2013 , 07:57   Re: Custom Nextmap
Reply With Quote #382

Done.
Compilation Time: 0,23 sec

Uhm.. My fault.. Sorry.
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1ka
Senior Member
Join Date: Jun 2012
Old 09-14-2013 , 21:32   Re: Custom Nextmap
Reply With Quote #383

i use https://forums.alliedmods.net/showpo...&postcount=371
i like this new version, but here's the problem

We know that it is no longer used nextmap.amxx
* - change: timelimit-based map changing is handled by AMXX nextmap base plugin as it is for AMXX mapchooser base one

And the problem:
When are 3 players in the server, if no one chooses and ignored mapchoose menu, timelimit out and Server hangs..
Ignored mapcycle.txt ...
Server hangs


nextmap.amxx on or off
anyway this problem.

Please fix
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Sorry for my bad english.

Last edited by 1ka; 09-15-2013 at 00:54.
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isotonic
AlliedModders Donor
Join Date: Jun 2011
Location: Moscow, Russia
Old 10-31-2013 , 09:51   Re: Custom Nextmap
Reply With Quote #384

Quote:
Originally Posted by 1ka View Post
We know that it is no longer used nextmap.amxx
* - change: timelimit-based map changing is handled by AMXX nextmap base plugin as it is for AMXX mapchooser base one
Why?

Quote:
Originally Posted by 1ka View Post
And the problem:
When are 3 players in the server, if no one chooses and ignored mapchoose menu, timelimit out and Server hangs..
Ignored mapcycle.txt ...
Server hangs
In that case plugin should use random map in the list. Server could hang in case of there are no valid map in the list because of infinity cycle.
Do you could successfully reproduce described issue?

Also please notice that:
Quote:
Originally Posted by isotonic View Post
Attention
This plugin (my version AND the previous) requires nextmap.amxx (because nextmap.amxx exactly changes map to defined by amx_nextmap cvar in case of limit-based map change). Make sure you add it before nextmap.amxx in plugins.ini in order to you don't get incorrect second message for 'nextmap' chat command.
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Last edited by isotonic; 10-31-2013 at 12:40.
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Slimer
Junior Member
Join Date: Jan 2009
Old 11-07-2013 , 15:05   Re: Custom Nextmap
Reply With Quote #385

Can anyone help me?
Is there any mapchooser where i can vote for restart current map instead of extending it?
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Cafijn
Junior Member
Join Date: Nov 2013
Old 11-19-2013 , 06:13   Re: Custom Nextmap
Reply With Quote #386

if I set "map_delay_time" cvar to "0" the preview message/menu will still appear for a very short second, which is very distracting because of its size and the red headline. is there any way to disable the delay-/preview-voting completely?

also i would like the plugin to say "not yet voted on" in chat when someone enters nextmap in chat but the voting hasen't begun yet

Last edited by Cafijn; 11-19-2013 at 06:26.
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micka3d
Senior Member
Join Date: Apr 2009
Location: france 95
Old 07-26-2015 , 14:38   Re: Custom Nextmap
Reply With Quote #387

bonjour,
je recheche une ancienne version ou on pouvais voire ceci :



Lignes 44 :

formatex( configfile , 199, "%s/custom_nextmaps.ini" , sConfigs_file );
formatex( configfile1, 199, "%s/custom_nextmaps1.ini", sConfigs_file );
formatex( configfile2, 199, "%s/custom_nextmaps2.ini", sConfigs_file );
formatex( configfile3, 199, "%s/custom_nextmaps3.ini", sConfigs_file );

et

Et, lignes 142 :

if( get_playersnum() > 21 )
copy( configfile, 199, configfile3 );

if( get_playersnum() > 14 && num < 22 )
copy( configfile, 199, configfile2 );

if( get_playersnum() > 9 && num < 15 )
copy( configfile, 199, configfile1 );



car j'ai toujours les modifs pour le faire fonctionner en fonction du nom de joueurs.
merci.



Hello,

I recheche an older version or it could even this:



Line 44:


Formatex (configfile, 199 "% s / custom_nextmaps.ini" sConfigs_file);
Formatex (configfile1, 199 "% s / custom_nextmaps1.ini" sConfigs_file);
Formatex (configfile2, 199 "% s / custom_nextmaps2.ini" sConfigs_file);
Formatex (configfile3, 199 "% s / custom_nextmaps3.ini" sConfigs_file);


and


And, lines 142:


if (get_playersnum ()> 21)
copy (configfile, 199, configfile3);

if (get_playersnum ()> num && 14 <22)
copy (configfile, 199, configfile2);

if (get_playersnum ()> 9 && num <15)
copy (configfile, 199, configfile1);



because I still have the mods to make it work by name players.
Thank you.
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Last edited by micka3d; 07-26-2015 at 14:39.
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P0PC0rN
Member
Join Date: Jul 2016
Old 08-17-2016 , 11:15   Re: Custom Nextmap
Reply With Quote #388

If I Set "#define ADMIN_LEVEL_H" In Top Of Codes
This Plugin Appear To Flag T Players ?
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gordon italy
Junior Member
Join Date: Mar 2017
Old 03-14-2017 , 01:20   Re: Custom Nextmap
Reply With Quote #389

I don't understand why maps from [9] [/9] till to [17][/17] group is not showed

I don't use maps.ini but in /valve and into /addons/amxmodx/configs I have mapcycle.txt

My mapcycle is this
http://pastebin.com/dRHFEstJ

My custom_nextmaps.ini is this
http://pastebin.com/0ZTDRbWW

I also have pictures to show how change maps - I don't understand why previously maps are still showed, I want to include all 120 maps not repeat the same maps in vote list

Look also works for me
https://drive.google.com/open?id=0B2...E96NnNXQ1c3TWc
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