I suppose this is more of an SDK question but you guys might know the answer as well.
I'm trying to figure out which properties of the player entity I can change in Hammer, that will transmit properly at runtime.
For example, I know changing 'modelindex' works, as well as 'rendermode' and things like that. I attempted to modify 'm_flModelScale' but that did not work (while it did cause some glitchy animations to start happening so I guess something changed).
Is there a way I can check which player/entity properties are modifiable in Hammer like the two mentioned?
Hammer really isn't set up to manipulate player netprops directly. Which is why koth_lakeside_event needed wheel_of_doom as its own server class.
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Not currently working on SourceMod plugin development.