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Delay Knife Attack


  
 
 
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Join Date: May 2012
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Old 09-14-2013 , 07:16   Delay Knife Attack
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How to make the damage delay? It only delay the animation.
PHP Code:
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <engine>
#include <hamsandwich>
#include <xs>

#define PLUGIN     "Knife Delay"
#define VERSION "1.0"
#define AUTHOR     "DavidJr"

#define    m_flNextPrimaryAttack    46
#define    m_flNextSecondaryAttack    47
#define    m_flTimeWeaponIdle        48

new primary_delaysecondary_delayprimary_distancesecondary_distance

// Player vars
new g_attacking[33// get attacking

// Cached stuff for players
#define MAX_DISTANCE 40

new bool:g_amok_kukri[33]
new 
bool:g_bRemoveBlood[33]

public 
plugin_init() 
{
    
register_plugin(PLUGINVERSIONAUTHOR)
    
    
//Register Event
    
register_event("CurWeapon""Event_CurWeapon""be""1=1")
    
    
//Register Console Command
    
register_concmd("amok","cmdBuy")
    
    
//Register Forward
    
register_forward(FM_TraceLine"fw_TraceLine")
    
register_forward(FM_TraceHull"fw_TraceHull")
    
    
//Register Ham
    
RegisterHam(Ham_Weapon_PrimaryAttack"weapon_knife""fw_PrimaryAttack")
    
RegisterHam(Ham_Weapon_SecondaryAttack"weapon_knife""fw_SecondaryAttack")
    
RegisterHam(Ham_Weapon_PrimaryAttack"weapon_knife""fw_PrimaryAttack_Post"1)
    
RegisterHam(Ham_Weapon_SecondaryAttack"weapon_knife""fw_SecondaryAttack_Post"1)
    
RegisterHam(Ham_Weapon_PrimaryAttack"weapon_knife""Knife_PrimaryAttack"1)
    
RegisterHam(Ham_Weapon_SecondaryAttack"weapon_knife""Knife_SecondaryAttack"1)
    
RegisterHam(Ham_Weapon_PrimaryAttack"weapon_knife""Ham_KnifeAttack_Post"1)
    
RegisterHam(Ham_Weapon_SecondaryAttack"weapon_knife""Ham_KnifeAttack_Post"1)
    
RegisterHam(Ham_TakeDamage"player""Ham_TakeDamage_Pre"0)
    
RegisterHam(Ham_BloodColor"player""Ham_BloodColor_Pre"0)
    
    
// Register Cvar
    
primary_delay register_cvar("knife_attack1""1.1"//Delay Primary Attack
    
secondary_delay register_cvar("knife_attack2""1.25"//Delay Secondary
    
primary_distance register_cvar("knife_distance1""48.0"//Distance Primary Attack
    
secondary_distance register_cvar("knife_distance2""48.0"//Distance Secondary Attack
}
public 
plugin_precache()
{
    
precache_model("models/nst_wpn/p_primary_1.mdl")
    
precache_model("models/nst_wpn/v_amok_kukri.mdl")
}

public 
client_connect(id)
{
    
g_amok_kukri[id] = false
}
public 
cmdBuy(id)
{
    
g_amok_kukri[id] = true
}
public 
Event_CurWeapon(id)
{
    new 
weapon get_user_weapon(id)
    if(
weapon == CSW_KNIFE)
    {
        if(
g_amok_kukri[id])
        {
            
entity_set_string(idEV_SZ_viewmodel"models/nst_wpn/v_amok_kukri.mdl")
            
entity_set_string(idEV_SZ_weaponmodel"models/nst_wpn/p_primary_1.mdl")
        }
    }
}
/*================================================================================
 [Main Forwards]
=================================================================================*/
public fw_PrimaryAttack(weapon_ent)
{
    static 
owner
    owner 
pev(weapon_entpev_owner)
    
    
g_attacking[owner] = 1
}
public 
fw_SecondaryAttack(weapon_ent)
{
    
// Get owner
    
static owner
    owner 
pev(weapon_entpev_owner)
    
    
g_attacking[owner] = 2
}
public 
fw_PrimaryAttack_Post(weapon_ent)
{
    
// Get owner
    
static owner
    owner 
pev(weapon_entpev_owner)
    
    
g_attacking[owner] = 0
}
public 
fw_SecondaryAttack_Post(weapon_ent)
{
    
// Get owner
    
static owner
    owner 
pev(weapon_entpev_owner)
    
    
g_attacking[owner] = 0
}
public 
fw_TraceLine(Float:vector_start[3], Float:vector_end[3], ignored_monsteridhandle)
{
    
// Not alive
    
if (!is_user_alive(id))
        return 
FMRES_IGNORED;
    
    
// Not using knife
    
if (get_user_weapon(id) != CSW_KNIFE)
        return 
FMRES_IGNORED;
    
    
// Not attacking
    
if (!g_attacking[id])
        return 
FMRES_IGNORED;
    
    
pev(idpev_v_anglevector_end)
    
angle_vector(vector_endANGLEVECTOR_FORWARDvector_end)
    
    if (
g_attacking[id] == 1)
    {
        
xs_vec_mul_scalar(vector_endget_pcvar_float(primary_distance), vector_end)
    }
    else
    {
        
xs_vec_mul_scalar(vector_endget_pcvar_float(secondary_distance), vector_end)
    }
    
xs_vec_add(vector_startvector_endvector_end)
    
engfunc(EngFunc_TraceLinevector_startvector_endignored_monsteridhandle)
    
    return 
FMRES_SUPERCEDE
}
public 
fw_TraceHull(Float:vector_start[3], Float:vector_end[3], ignored_monsterhullidhandle)
{
    
// Not alive
    
if (!is_user_alive(id))
        return 
FMRES_IGNORED;
    
    
// Not using knife
    
if (get_user_weapon(id) != CSW_KNIFE)
        return 
FMRES_IGNORED;
    
    
// Not attacking
    
if (!g_attacking[id])
        return 
FMRES_IGNORED;
    
    
pev(idpev_v_anglevector_end)
    
angle_vector(vector_endANGLEVECTOR_FORWARDvector_end)
    
    if (
g_attacking[id] == 1)
    {
        
xs_vec_mul_scalar(vector_endget_pcvar_float(primary_distance), vector_end)
    }
    else
    {
        
xs_vec_mul_scalar(vector_endget_pcvar_float(secondary_distance), vector_end)
    }
    
    
xs_vec_add(vector_startvector_endvector_end)
    
engfunc(EngFunc_TraceHullvector_startvector_endignored_monsterhullidhandle)
    
    return 
FMRES_SUPERCEDE
}
public 
Ham_BloodColor_Pre(id)
{
    if(
g_bRemoveBlood[id])
    {
        
SetHamReturnInteger(-1)
        return 
HAM_SUPERCEDE
    
}
    
    return 
HAM_IGNORED
}
public 
Ham_KnifeAttack_Post(iEntity)
{
    new 
id pev(iEntitypev_owner)
    
    new 
iParams[4]
    
iParams[0] = id
    iParams
[1] = 35
    iParams
[2] = DMG_NEVERGIB DMG_SLASH
    iParams
[3] = iEntity
    
    set_task
(2.0"Task_CheckDamage"_iParamssizeof iParams)
    
    return 
HAM_IGNORED
}
public 
Ham_TakeDamage_Pre(iVictimiInflictoriAttackerFloat:flDamageiBits)
{
    if(!
is_user_alive(iAttacker) || !is_user_alive(iVictim))
        return 
HAM_IGNORED;
    
    if(
get_user_weapon(iAttacker) == CSW_KNIFE)
    {
        
g_bRemoveBlood[iAttacker] = true
        
return HAM_SUPERCEDE
    
}
    
    else 
g_bRemoveBlood[iAttacker] = false
    
    
return HAM_IGNORED;
}
public 
Task_CheckDamage(szParams[])
{
    new 
iAttacker szParams[0]
    new 
iDamage szParams[1]
    new 
iBits szParams[2]
    new 
iInflictor szParams[3]
    
    if(!
is_user_alive(iAttacker))
    return
    
    new 
iTargetiBody
    
    get_user_aiming
(iAttackeriTargetiBodyMAX_DISTANCE)

    if(!
is_user_alive(iTarget))
        return;
        
    
ExecuteHam(Ham_TakeDamageiTargetiInflictoriAttackerfloat(iDamage), iBits)
    
    return;
}  
public 
Knife_PrimaryAttack(ent)
{
    static 
Float:delay delay get_pcvar_float(primary_delay)
    
    
set_pdata_float(entm_flNextPrimaryAttackdelay4)
    
set_pdata_float(entm_flTimeWeaponIdledelay4)
}
public 
Knife_SecondaryAttack(ent)
{
    static 
Float:delay delay get_pcvar_float(secondary_delay)
    
    
set_pdata_float(entm_flNextSecondaryAttackdelay4)
    
set_pdata_float(entm_flTimeWeaponIdledelay4)

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