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[CSGO] Warmup Round


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Author
Avo
Senior Member
Join Date: Apr 2012
Plugin ID:
3897
Plugin Version:
1.2.0
Plugin Category:
Fun Stuff
Plugin Game:
Counter-Strike: GO
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Standalone warmup round plugin
    Old 09-10-2013 , 12:25   [CSGO] Warmup Round
    Reply With Quote #1

    [CSGO] Warmup Round
    Version 1.2.0


    Description:
    The wonderful CS:S Warmup round plugin now ported to CS:GO

    Cvars:

    sm_warmupround_enabled: Enables or disables the plugin (Default: 1)
    sm_warmupround_respawn: Automatically respawn players during warmup. (Default: 1)
    sm_warmupround_weapon: Weapon to give during the warmup round. ie: knife, hegrande, p228, deagle, elite,hkp2000,random.. (Default: hegrenade)
    sm_warmupround_friendlyfire: If you normally use friendly fire, setting this to 1 will disable friendly fire before warmup, and re-enable it after warmup. (Default: 0)
    sm_warmupround_preexec: Config file to execute prior to warmup starting. File goes in your /cfg/ directory.
    sm_warmupround_postexec: Config file to execute after warmup has finished. File goes in your /cfg/ directory.

    Weapons:

    Random weapon: random
    Classic weapon: knife, glock, hkp2000, p250, deagle, elite, fiveseven, tec9, nova, xm1014, mag7, bizon, sawedoff, mac10, mp9, mp7, ump45, p90, galilar, ak47, scar20, famas, m4a1, aug, ssg08, sg556, awp, g3sg1, m249, negev, hegrenade

    Changelog:
    • V1.2.0 (2013-09-10)
      • Initial CS:GO Release
      • Removed sm_warmupround_time to simply use mp_warmuptime
      • Added random weapon feature
    Attached Files
    File Type: txt warmup.phrases.txt (65 Bytes, 1598 views)
    File Type: sp Get Plugin or Get Source (warmup.sp - 3624 views - 9.4 KB)
    File Type: zip warmup.zip (11.9 KB, 3670 views)
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    Last edited by Avo; 09-10-2013 at 12:31. Reason: Version cvar
    Avo is offline
    shalnath
    New Member
    Join Date: Sep 2013
    Location: Indiana
    Old 09-15-2013 , 00:45   Re: [CSGO] Warmup Round
    Reply With Quote #2

    Great plugin! Thank you for updating this for CS:GO, your work is much appreciated.

    The plugin seems to be working great except for sm_warmupround_respawn does not appear to prevent players from respawning when set to 0.

    A couple of things I would like to see added if possible:

    Zeus x27 added to the list of weapons.
    Ability to choose multiple weapons to spawn with during the warmup round. (ex: hegrenade,knife)

    Also, could you create a CVAR that ends the warmup round prematurely if all players on a team are dead, or does this happen automatically when sm_warmupround_respawn is set to 0?

    Many thanks!

    EDIT: One other thing, is there a way to remove the info pop-up that displays the remaining warmup time? It really doesn't need to be there twice.

    ex: http://i.imgur.com/JPbfS0U.jpg

    Last edited by shalnath; 09-15-2013 at 01:01.
    shalnath is offline
    ximenchoufeng
    Member
    Join Date: Jul 2013
    Old 09-22-2013 , 02:26   Re: [CSGO] Warmup Round
    Reply With Quote #3

    how to modify blood warmup
    how to use decoy kill him
    ximenchoufeng is offline
    TnTSCS
    AlliedModders Donor
    Join Date: Oct 2010
    Location: Undisclosed...
    Old 09-22-2013 , 10:31   Re: [CSGO] Warmup Round
    Reply With Quote #4

    Did you see the code Bacardi posted about checking if CS:GO's warmup round state (here)? I'm going to use a variation of his code in my zeusround plugin.
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    elianoursini
    New Member
    Join Date: Oct 2013
    Old 10-05-2013 , 12:16   Re: [CSGO] Warmup Round
    Reply With Quote #5

    I installed everything as described and works well but even changing the file sm_warmupround_weapon of hegranede Knife for it does not change the weapon only keeps the grenade.

    I want a round with knife.

    What can it be?
    elianoursini is offline
    maRoff
    Member
    Join Date: Apr 2007
    Location: Poland
    Old 04-23-2014 , 18:18   Re: [CSGO] Warmup Round
    Reply With Quote #6

    It possibly to add a sound to warmup?
    maRoff is offline
    klafev
    New Member
    Join Date: Dec 2009
    Old 06-05-2014 , 14:37   Re: [CSGO] Warmup Round
    Reply With Quote #7

    I know this thread seems a bit dead, but I love this plugin, and have put it on my server. However, none of the cvars work. Anytime I try using sm_warmupround_weapon, or any of the others, in console it just returns "unknown command". Other than the cvars not working, the plugin runs fine, but it is just stuck on hegrenade, and all other default settings. Quick background, the server is brand new, it is a Game Servers server and came with metamod and sourcemod on it. I've added a couple other plugins, like SMAC and Live on 3 (because it brings me back to 1.6) and they seem to both work fine.

    Edit: Ok well I think I may be an idiot. I found the warmup.cfg and altered the cvars in there. That worked fine, except I was hoping setting the weapon to random would mean a random weapon every time. Instead what appears to happen is that it will select a random weapon once and then just use that weapon for every game there after until the server is restarted. Upon a server restart it randomly selects a different weapon and then uses that one there after. What I would like is for it to randomly select a different weapon every time. So one game it may be a deagle, then after that match when the server switches maps it may be a negev or whatever. I think the issue may be that the plugin only runs through once whenever the server comes online. So is there a way to make its random number generator run at every map change, or at the start of every new game?

    Last edited by klafev; 06-05-2014 at 15:52.
    klafev is offline
    OLdMaN
    Junior Member
    Join Date: Nov 2014
    Old 02-20-2015 , 16:30   Re: [CSGO] Warmup Round
    Reply With Quote #8

    Edit: Ok well I think I may be an idiot. I found the warmup.cfg and altered the cvars in there. That worked fine, except I was hoping setting the weapon to random would mean a random weapon every time. Instead what appears to happen is that it will select a random weapon once and then just use that weapon for every game there after until the server is restarted. Upon a server restart it randomly selects a different weapon and then uses that one there after. What I would like is for it to randomly select a different weapon every time. So one game it may be a deagle, then after that match when the server switches maps it may be a negev or whatever. I think the issue may be that the plugin only runs through once whenever the server comes online. So is there a way to make its random number generator run at every map change, or at the start of every new game?[/QUOTE]



    I support this option... Any results? or this plugin no more updates for him?!...

    Tks!

    Love this plugin!! Continueee the great job!!

    Beste regards
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    OLdMaN
    Junior Member
    Join Date: Nov 2014
    Old 02-20-2015 , 16:38   Re: [CSGO] Warmup Round
    Reply With Quote #9

    On my server log, appears this:

    L 02/20/2015 - 200:53: [SM] Native "GetEntDataEnt2" reported: Entity 5 (5) is invalid
    L 02/20/2015 - 200:53: [SM] Displaying call stack trace for plugin "warmup.smx":
    L 02/20/2015 - 200:53: [SM] [0] Line 245, /home/groups/sourcemod/upload_tmp/textuXJ2sY.sp::WeaponHandler()
    L 02/20/2015 - 200:53: [SM] [1] Line 293, /home/groups/sourcemod/upload_tmp/textuXJ2sY.sp:elayWeapon()
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    neploho
    Member
    Join Date: Jul 2010
    Old 02-24-2015 , 22:52   Re: [CSGO] Warmup Round
    Reply With Quote #10

    Hello. Tell me, please, is it possible to remove:
    1. timer in the middle of the screen
    2. certain weapons and add the ability to simply buy

    I am interested only feature extraction config before and after the warmup. Thx!
    neploho is offline
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