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Point inclusion, Zone points generation, and Zone drawing


  
 
 
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blaacky
Senior Member
Join Date: Oct 2012
Old 09-07-2013 , 15:50   Re: Point inclusion, Zone points generation, and Zone drawing
Reply With Quote #9

The only other IsInsideZone functions I've seen are definitely not faster than this one. They tend to declare a lot of variables like highx, highy, highz, lowx, lowy, lowz and compare the player's position to all of those after getting them. I don't see how that's faster than 3 simple loops with an if that just checks some variables.
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