May be easier to just edit the model?
Here's a solution:
Quote:
Originally Posted by bibu
Try something like the following code. I still don't get why you want to replace anim. If you're already using a custom model, then it should show the anim already correctly. Correct me if it's wrong.
PHP Code:
#include <amxmodx> #include <hamsandwich>
#define ANIM_TO_REPLACE 1 #define REPLACE_ANIM_WITH 1337
public plugin_init() { RegisterHam(Ham_CS_Weapon_SendWeaponAnim, "weapon_entity", "WeaponSendWeaponAnim") }
public WeaponSendWeaponAnim(id, iAnim/*, skiplocal*/) { // Check the animation to replace. if(iAnim == ANIM_TO_REPLACE) { // Replace animation with the value you want. SetHamParamInteger(2, REPLACE_ANIM_WITH) } }
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Requires Hamsandwich Updated.
Quote:
Originally Posted by ConnorMcLeod
Method seems ok, about SVC_WEAPONANIM, you can use Ham_CS_Weapon_SendWeaponAnim from hamsandwich updated.
You can also try to hook it to catch other animations.
I hope this ham version gonna be integrated in amxx, but atm there are no testers for some mods to confirm all is working.
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Are there advantages? Otherwise I would definitely use what's included in the default AMXx package.
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