You could have told me right away that this particular "workaround" for ai tanks exists.
I'd actually go ahead and try a different approach: Check for the ai tank, the abusive player and the saferoom door. Then either make the door disappear or teleport that person.
However I would not do that in a non-competitive mode because in coop it is up to the players to decide when to use exploits or not. At this point they might as well use cheats to kill the tank or prevent it from spawning. So fixing this doesn't fix the actual issue at hand.
What I could add to the plugin is to optionally prevent the saferoom door at the start from closing again as it works in versus.
But honestly this should be part of a different plugin. But wth I'll do it anyway. Come by tomorrow I'll post the new plugin.
Last edited by Dr. Greg House; 09-01-2013 at 16:41.