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[L4D/2] TankDoorFix


  
 
 
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Dr. Greg House
Professional Troll,
Part-Time Asshole
Join Date: Jun 2010
Old 09-01-2013 , 15:31   Re: [L4D/2] TankDoorFix
Reply With Quote #7

Still, it is intended to be able to lock the tank inside. Actually locking the ai tank in there is much more difficult because if the ai chases you and decides to not throw a rock it will ALWAYS use the shortest way. Since you'd have to go around the tank in that case there would be always losses.
So whoever decides to go back to the saferoom to lock an ai tank inside is obviously using one of the worst ways possible to kill a tank.
Whether this plugin is a bugfix only or not is not up for discussion. oO
I'm actually against gameplay modifiers in general because it is random to the people that join and you do not know completely what modifications have been made, let alone keep them all in mind if in the rarest case there is some information upon joining the server.
It is like you'd insist the ghost fly plugin developer to let SI fly even after they've spawned.

Last edited by Dr. Greg House; 09-01-2013 at 15:33.
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