Raised This Month: $ Target: $400
 0% 

[HELP] Ultimate Sound modification


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
bidonas
Senior Member
Join Date: Aug 2012
Location: Romania
Old 08-20-2013 , 14:55   Re: [HELP] Ultimate Sound modification
Reply With Quote #1

Quote:
Originally Posted by Black Rose View Post
Sorry for overdoing it...
Code:
#include <amxmodx> #define PLUGIN_NAME "Ultimate Sounds Advanced" #define PLUGIN_VERSION "0.1" #define PLUGIN_AUTHOR "SAMURAI" new g_kills[33]; new g_deaths[33]; new bool:g_sound_enabled[33]; new g_pcvar_flags; enum enum_information {     kills,     message[64],     sound[64] } new const g_information[][enum_information] = {     { 3,    "%s: Triple Kill !",    "ultimate_sounds/triplekill_ultimate" },     { 4,    "%s: Multi Kill !", "ultimate_sounds/multikill_ultimate" },     { 6,    "%s: Ultra Kill !", "ultimate_sounds/ultrakill_ultimate" },     { 8,    "%s: Killing Spree !""ultimate_sounds/killingspree_ultimate" },     { 10,   "%s: Mega Kill !""ultimate_sounds/megakill_ultimate" },     { 12,   "%s: Holy Shit !""ultimate_sounds/holyshit_ultimate" },     { 14,   "%s: Ludicrous Kill !", "ultimate_sounds/ludicrouskill_ultimate" },     { 15,   "%s: Rampage !",        "ultimate_sounds/rampage_ultimate" },     { 16,   "%s: Unstoppable !",    "ultimate_sounds/unstoppable_ultimate" },     { 18,   "%s: M o n s t e R  K i L L ! ! !", "ultimate_sounds/monsterkill_ultimate" } }; public plugin_init() {     register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR);         g_pcvar_flags = register_cvar("ultimate_sounds_advanced", "ab");         register_event("ResetHUD", "reset_hud", "b");     register_event("DeathMsg", "death_event", "a");         register_clcmd("say /play", "enable_sound");     register_clcmd("say /stop", "disable_sound"); } public enable_sound(id)     g_sound_enabled[id] = true;     public disable_sound(id)     g_sound_enabled[id] = false; public client_connect(id) {     g_kills[id] = 0;     g_deaths[id] = 0;     g_sound_enabled[id] = true; } public plugin_precache() {     for ( new i = 0 ; i < sizeof g_information ; i++ )         precache_sound(g_information[i][sound]); } plugin_mode() {     new mode[9];     get_pcvar_string(g_pcvar_flags, mode, charsmax(mode));     return read_flags(mode); } public death_event() {         new killer = read_data(1);     new victim = read_data(2);         if ( is_user_connected(victim) ) {         g_kills[victim] = 0;         g_deaths[victim]++;     }         if ( ! is_user_connected(killer) )         return;         g_kills[killer]++;     g_deaths[killer] = 0;     for ( new i = 0 ; i < sizeof g_information ; i++ ) {         if ( g_kills[killer] == g_information[i][kills]) {             announce(killer, i);             break;         }     }     return; } announce(killer, level) {         new name[33];     get_user_name(killer, name, 32);     set_hudmessage(0, 100, 200, 0.05, 0.65, 2, 0.02, 6.0, 0.01, 0.1, 2);         new mode = plugin_mode();         if ( mode & 2 )         show_hudmessage(0, g_information[level][message], name);         else if ( mode & 8 )         show_hudmessage(killer, g_information[level][message], name);         if ( mode & 1 ) {         new players[32], iplayers;         get_players(players, iplayers, "ch");                 for ( new i = 0 ; i < iplayers ; i++ ) {             if ( g_sound_enabled[players[i]] )                 client_cmd(players[i], "spk %s", g_information[level][sound]);         }     }         else if ( mode & 4 )         client_cmd(killer, "spk %s", g_information[level][sound]); } public reset_hud(id) {     if ( ! ( plugin_mode() & 16 ) )         return;         if ( g_kills[id] > g_information[0][kills] )         client_print(id, print_chat, "* You are on a killstreak with %d kills.", g_kills[id]);             else if ( g_deaths[id] > 1 )         client_print(id, print_chat, "* Take care, you are on a deathstreak with %d deaths in a row.", g_deaths[id]); }
Thank you is working but i was trying to do something like this :

Code:
public enable_sound(id)
    g_sound_enabled[id] = true;
	client_print(1, print_chat, "Your Sound Was Enabled")
public disable_sound(id)
    g_sound_enabled[id] = false;	
client_print(0, print_chat, "Your Sound Was Disable")
And i get symbol already defined client_print can say why?
bidonas is offline
Send a message via Yahoo to bidonas
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 15:44.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode