Quote:
Originally Posted by kosek
Yes and anyway This death match take more CPU,
So i suggest all people to use bailopans cssdm
Is just better and still updated.
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Just to clarify, I have been having better results with this plugin versus CSSDM.
Specifications
- Intel® Xeon® Processor E5-2690
- Virtual CPU cores: 3
- Memory size: 3072 MB
Deathmatch 1.5
- 1 user & 10 bots :: CPU avg. 65% :: MEM avg. 24%
- 20 users & 0 bots :: CPU avg. 85% :: MEM avg. 35%
- 24 users & 0 bots :: CPU avg. 88% :: MEM avg. 40%
CSSDM 2.1.6-dev
- 1 user & 10 bots :: CPU avg. 80% :: MEM avg. 40%
- 20 users & 0 bots :: CPU avg. 90% :: MEM avg. 46%
- 24 users & 0 bots :: CPU avg. 90% :: MEM avg. 58%
* Mind you these results are for the process, not the entire system.
Quote:
Originally Posted by RedDevil6193
Thanks man.
Edit after doing infinite ammo and disabling the replenish_ammo it gives unlimited nades, how do i fix that.
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You are welcome.
To fix that problem it relies on fixing an issue with the plugin and CS:GO, as adding ammo to the USP-S and M4A1-S does not work without disabling replenish ammo. Once I or someone more experienced than I can find the issue and resolve it, sv_infinite_ammo 2 is your only option, along with temporarily disabling grenades. Sorry for the inconvenience.