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[CS:GO] Deathmatch 1.5


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ximenchoufeng
Member
Join Date: Jul 2013
Old 08-15-2013 , 12:17   Re: [CS:GO] Deathmatch 1.5
Reply With Quote #511

Quote:
Originally Posted by Maxximou5 View Post
Do you have the current sourcemod snapshot? I had that error previously.

ximenchoufeng

That has nothing to do with this plugin.



Disable the replenish ammo and enable the cvar sv_infinite_ammo 2
can you give me your files to me, zip addons and cfg file
[email protected]
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sakdeniz
Junior Member
Join Date: Oct 2012
Old 08-15-2013 , 13:08   Re: [CS:GO] Deathmatch 1.5
Reply With Quote #512

Quote:
Originally Posted by redf0x View Post
I used the latest 1.5 snapshot and everything seems to be working flawlessly
Yes latest 1.5 snapshot working, thanks.
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Maxximou5
AlliedModders Donor
Join Date: Feb 2013
Old 08-15-2013 , 15:02   Re: [CS:GO] Deathmatch 1.5
Reply With Quote #513

Quote:
Originally Posted by Subray View Post
same issue with usp-s. even after "Disable the replenish ammo and enable the cvar sv_infinite_ammo 2"
The only problem is that the USP-S with replenish ammo is adding 1 bullet every 10 checks.

Make sure you are using sm_cvar sv_infinite_ammo 2, it may not change it otherwise.

Quote:
Originally Posted by sakdeniz View Post
I am using 1.6.0-hg4012 Linux build.
This may not work with sourcemod 1.6 yet or that build, I compiled it with 1.5.

Edit:
Please upgrade to the latest snapshots.
http://www.sourcemod.net/snapshots.php

Last edited by Maxximou5; 08-15-2013 at 15:06.
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RedDevil6193
Member
Join Date: Apr 2013
Old 08-15-2013 , 16:12   Re: [CS:GO] Deathmatch 1.5
Reply With Quote #514

Quote:
Originally Posted by Maxximou5 View Post
Thank you for waiting so patiently!

I have released the fix for CS:GO.
  • Added M4A1-S & USP-S
  • Fixed issues with menu selection
  • Increased array size for strings over 20
  • Increased menu array size and weapon array size
  • Changed deathmatch.ini to reflect added weapons
Please place and adjust the deathmatch.ini file to your liking. Place in cfg/deathmatch/ folder. If you have any problems PM or visit my site and PM me there.



GL;HF
Thanks man.




Edit after doing infinite ammo and disabling the replenish_ammo it gives unlimited nades, how do i fix that.

Last edited by RedDevil6193; 08-15-2013 at 16:31.
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Maxximou5
AlliedModders Donor
Join Date: Feb 2013
Old 08-16-2013 , 02:09   Re: [CS:GO] Deathmatch 1.5
Reply With Quote #515

Quote:
Originally Posted by kosek View Post
Yes and anyway This death match take more CPU,
So i suggest all people to use bailopans cssdm
Is just better and still updated.
Just to clarify, I have been having better results with this plugin versus CSSDM.

Specifications
  • Intel® Xeon® Processor E5-2690
  • Virtual CPU cores: 3
  • Memory size: 3072 MB
Deathmatch 1.5
  • 1 user & 10 bots :: CPU avg. 65% :: MEM avg. 24%
  • 20 users & 0 bots :: CPU avg. 85% :: MEM avg. 35%
  • 24 users & 0 bots :: CPU avg. 88% :: MEM avg. 40%
CSSDM 2.1.6-dev
  • 1 user & 10 bots :: CPU avg. 80% :: MEM avg. 40%
  • 20 users & 0 bots :: CPU avg. 90% :: MEM avg. 46%
  • 24 users & 0 bots :: CPU avg. 90% :: MEM avg. 58%
* Mind you these results are for the process, not the entire system.

Quote:
Originally Posted by RedDevil6193 View Post
Thanks man.

Edit after doing infinite ammo and disabling the replenish_ammo it gives unlimited nades, how do i fix that.
You are welcome.
To fix that problem it relies on fixing an issue with the plugin and CS:GO, as adding ammo to the USP-S and M4A1-S does not work without disabling replenish ammo. Once I or someone more experienced than I can find the issue and resolve it, sv_infinite_ammo 2 is your only option, along with temporarily disabling grenades. Sorry for the inconvenience.

Last edited by Maxximou5; 08-16-2013 at 02:10.
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ximenchoufeng
Member
Join Date: Jul 2013
Old 08-16-2013 , 03:24   Re: [CS:GO] Deathmatch 1.5
Reply With Quote #516

Quote:
Originally Posted by sakdeniz View Post
Yes latest 1.5 snapshot working, thanks.
thanks, use 1.5 snapshot working
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RedDevil6193
Member
Join Date: Apr 2013
Old 08-16-2013 , 16:17   Re: [CS:GO] Deathmatch 1.5
Reply With Quote #517

Quote:
Originally Posted by Maxximou5 View Post
Just to clarify, I have been having better results with this plugin versus CSSDM.

Specifications
  • Intel® Xeon® Processor E5-2690
  • Virtual CPU cores: 3
  • Memory size: 3072 MB
Deathmatch 1.5
  • 1 user & 10 bots :: CPU avg. 65% :: MEM avg. 24%
  • 20 users & 0 bots :: CPU avg. 85% :: MEM avg. 35%
  • 24 users & 0 bots :: CPU avg. 88% :: MEM avg. 40%
CSSDM 2.1.6-dev
  • 1 user & 10 bots :: CPU avg. 80% :: MEM avg. 40%
  • 20 users & 0 bots :: CPU avg. 90% :: MEM avg. 46%
  • 24 users & 0 bots :: CPU avg. 90% :: MEM avg. 58%
* Mind you these results are for the process, not the entire system.



You are welcome.
To fix that problem it relies on fixing an issue with the plugin and CS:GO, as adding ammo to the USP-S and M4A1-S does not work without disabling replenish ammo. Once I or someone more experienced than I can find the issue and resolve it, sv_infinite_ammo 2 is your only option, along with temporarily disabling grenades. Sorry for the inconvenience.
Cool no problem, atleast it works for now.
Thanks.
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Maxximou5
AlliedModders Donor
Join Date: Feb 2013
Old 08-16-2013 , 23:42   Re: [CS:GO] Deathmatch 1.5
Reply With Quote #518

NEW VERSION!

Deathmatch 2.0

THINGS-TO-DO
  1. Add in the ability to receive grenade after successful kill
THINGS-TO-NOTE
  • You may enable replenish ammo again and remove sv_infinite_ammo 2
  • No longer have unlimited grenades (caused by sv_infinite_ammo 2)
  • Consider disabling "remove_weapons" in deathmatch.ini for added CPU gain and adding this to your gamemode_*gamemodehere*_server.cfg
    Code:
    mp_defuser_allocation 0 // 0=none, 1=random, 2=everyone
    mp_death_drop_gun 0 // 0=none, 1=best, 2=current or best
    mp_death_drop_grenade 0 // 0=none, 1=best, 2=current or best
    mp_death_drop_defuser 0
CHANGELOG

2.0.0 -
1.5.5 -
  • Allow ammoCounts are increased by 30, finally fixed the problem with fiveseven and p90. Big thank you to Dr!fter! & DoomHammer69

1.5.4 -
  • Improved CPU usage and timer check, so far so good
  • Fixed issue with MAC-10 not getting ammo (muh bad)
  • I suggest looking at the things-to-note

1.5.3 -
  • Fixed ammoCounts to be more appropriate with actual shooting allotments

1.5.2 -
  • Fixed issues with M4A1-S & USP-S not receiving ammo replenishes
  • Decreased CPU usage by 10% overall
  • Increased entity pickup time without raising CPU usage
1.5.1 -
  • Added M4A1-S & USP-S
  • Fixed issues with menu selection
  • Increased array size for strings over 20
  • Increased menu array size and weapon array size
  • Changed deathmatch.ini to reflect added weapons
CREDITS
Snip3rUK - creating this plugin
Dr!fter - for helping in solving issues
DoomHammer69 - for beta testing and correcting my spanish
Attached Files
File Type: ini deathmatch.ini (3.0 KB, 1231 views)
File Type: sp Get Plugin or Get Source (deathmatch.sp - 1971 views - 67.7 KB)
File Type: smx deathmatch.smx (34.0 KB, 929 views)

Last edited by Maxximou5; 08-17-2014 at 06:56. Reason: release 2.0.0
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jermin
Member
Join Date: Nov 2008
Old 08-17-2013 , 05:34   Re: [CS:GO] Deathmatch 1.5
Reply With Quote #519

Thanks!

Are you guys able to pick up skins using this plugin? I've played for about 5 hours in my server. But I've never seen a dropped weapon yet.
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RedDevil6193
Member
Join Date: Apr 2013
Old 08-17-2013 , 14:50   Re: [CS:GO] Deathmatch 1.5
Reply With Quote #520

Thanks maxxi for fixing the ammo for those guns.
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