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SourceMod 1.5 nearing completion. Translators needed.


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psychonic

BAFFLED
Join Date: May 2008
Old 08-15-2013 , 16:15   Re: SourceMod 1.5 nearing completion. Translators needed.
#111

Quote:
Originally Posted by wendigo View Post
It would be kinda interesting to know, of how far in the progress they are. Without getting an "its finished when its finished" in the face.

Whats missing so far, to get it releashed? I'm pretty sure it can't be the missing translations. It has to be something else.
We were all ready, short of some documentation to do, about a week or two ago. The branch is feature-frozen, and even bug-frozen except for regressions and game compat breaks.

Then I was away for about a week and fixed a couple of new bugs that has been found while I was gone. Then the CS:GO update last night delayed things a little further, but I think that after one or two more patches land, that will be all taken care of as well.

After that, it's just a matter of finishing a wiki page that has a list of and details on the various API additions and changes as well as writing up some release notes, and then packaging up the release.

You can see that the API doc site has even already been updated, http://docs.sourcemod.net/api

We are not in any hurry, and are putting together the last pieces as we have time.
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MirthlessSmile
Junior Member
Join Date: Feb 2013
Old 08-16-2013 , 11:41   Re: SourceMod 1.5 nearing completion. Translators needed.
#112

Nice job. Our server's having an issue after the cs:go update (crashes when someone joins a team!), but we suspect it's just the sm_hosties mod. Is this a known problem that the new-and-upcoming build would help?
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psychonic

BAFFLED
Join Date: May 2008
Old 08-16-2013 , 11:43   Re: SourceMod 1.5 nearing completion. Translators needed.
#113

Quote:
Originally Posted by MirthlessSmile View Post
Nice job. Our server's having an issue after the cs:go update (crashes when someone joins a team!), but we suspect it's just the sm_hosties mod. Is this a known problem that the new-and-upcoming build would help?
There are no known, unfixed issues in SM caused by the last CS:GO update except for GiveNamedItem giving weapons that have no "attributes" causing them to behave oddly.
psychonic is offline
Despirator
Senior Member
Join Date: Jun 2011
Location: Kazakhstan ->Shymkent
Old 08-16-2013 , 14:05   Re: SourceMod 1.5 nearing completion. Translators needed.
#114

So now there is forward OnClientSayCommand. Very compfortable
Despirator is offline
psychonic

BAFFLED
Join Date: May 2008
Old 08-16-2013 , 18:03   Re: SourceMod 1.5 nearing completion. Translators needed.
#115

Quote:
Originally Posted by Despirator View Post
So now there is forward OnClientSayCommand. Very compfortable
Indeed. There will be a note about this in the release notes as well, but it's essentially for watching chat messages themselves.

Triggers are still implemented through RegConsoleCmd/RegAdminCmd.
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asd3344
Junior Member
Join Date: May 2010
Old 08-19-2013 , 04:32   Re: SourceMod 1.5 nearing completion. Translators needed.
#116

when ?

4months . . .
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psychonic

BAFFLED
Join Date: May 2008
Old 08-19-2013 , 12:25   Re: SourceMod 1.5 nearing completion. Translators needed.
#117

Quote:
Originally Posted by asd3344 View Post
when ?

4months . . .
WhenIt'sDone . . .
psychonic is offline
Oktober
New Member
Join Date: Aug 2013
Old 08-23-2013 , 05:13   Re: SourceMod 1.5 nearing completion. Translators needed.
#118

I sent in an application for translating SourceMod in Italian and, while awaiting approval, I'm starting to do the work here locally, fixing the various issues here and there with the current translation, while at it.

Here's hoping it won't take too long to get access
Oktober is offline
nelioneil
SourceMod Donor
Join Date: Sep 2005
Old 08-25-2013 , 07:06   Re: SourceMod 1.5 nearing completion. Translators needed.
#119

Quote:
Originally Posted by psychonic View Post
WhenIt'sDone . . .
We all know what happened with Duke Nukem Forever..
nelioneil is offline
psychonic

BAFFLED
Join Date: May 2008
Old 08-25-2013 , 09:11   Re: SourceMod 1.5 nearing completion. Translators needed.
#120

Quote:
Originally Posted by nelioneil View Post
We all know what happened with Duke Nukem Forever..
You caught us. We're going to spend about 10 years on it, and when we're done, it's going to be garbage.
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