Can you tell me what's wrong in this code? After writing /funshop nothing happens
PHP Code:
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
#include <colorchat>
#include <fakemeta>
#include <engine>
#define PLUGIN "Funshop"
#define VERSION "1.0"
#define AUTHOR "Gasior"
#define DISABLE_CS 0
#define ADMIN_FLAG_X (1<<23)
// team ids
#define UNASSIGNED 0
#define TS 1
#define CTS 2
#define AUTO_TEAM 5
new bool:g_PistolsDisabled = false
public plugin_init()
{
register_clcmd("say /funshop", "HookSay")
register_clcmd("say_team /funshop", "HookSay")
register_clcmd("say /fun", "HookSay")
register_clcmd("say_team /fun", "HookSay")
register_clcmd("say /shop", "HookSay")
register_clcmd("say_team /shop", "HookSay")
register_cvar("sv_respawn", "1")
}
public Hook_Say(id)
{
new map[32];
get_mapname(map, charsmax(map));
if(contain(map, "1hp_") || contain(map, "ka_")) DisplayMenu1(id);
else if(contain(map, "awp_") || contain(map, "awesome_")) DisplayMenu2(id);
else if(contain(map, "knives")) DisplayMenu3(id);
else DisplayMenu(id);
return PLUGIN_HANDLED_MAIN
}
public DisplayMenu(id){
new Menu = menu_create("Fun Shop", "Menu_Handler")
menu_additem(Menu, "Gravity = 2000$ (VIP 1400$)", "1", 0)
menu_additem(Menu, "Zestaw Granatow = 1500$ (VIP 1050$) ", "2", 0)
menu_additem(Menu, "M4A1/AK = 5000$ (VIP 3500$)", "3", 0)
menu_additem(Menu, "Lecznie = 7000$ (VIP 4900$)", "4", 0)
menu_additem(Menu, "Random glow = 10000$ (VIP 7000$)", "5", 0)
menu_additem(Menu, "Respawn = 20000$ (VIP 14000$)", "6", 0)
menu_additem(Menu, "Ruletka = 3000$ (VIP 2000)", "7", 0)
menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL)
menu_display(id, Menu, 0)
}
public DisplayMenu1(id){
new Menu1 = menu_create("Fun Shop", "Menu_Handler1")
menu_additem(Menu1, "Random glow = 10000$ (VIP 7000$)", "1", 0)
menu_additem(Menu1, "Respawn = 20000$ (VIP 14000$)", "2", 0)
menu_additem(Menu1, "Ruletka = 3000$ (VIP 2000)", "3", 0)
menu_setprop(Menu1, MPROP_EXIT, MEXIT_ALL)
menu_display(id, Menu1, 0)
}
public DisplayMenu2(id){
new Menu2 = menu_create("Fun Shop", "Menu_Handler2")
menu_additem(Menu2, "Gravity = 2000$ (VIP 1400$)", "1", 0)
menu_additem(Menu2, "Zestaw Granatow = 1500$ (VIP 1050$) ", "2", 0)
menu_additem(Menu2, "Lecznie = 7000$ (VIP 4900$)", "4", 0)
menu_additem(Menu2, "Random glow = 10000$ (VIP 7000$)", "5", 0)
menu_additem(Menu2, "Respawn = 20000$ (VIP 14000$)", "6", 0)
menu_additem(Menu2, "Ruletka = 3000$ (VIP 2000)", "7", 0)
menu_setprop(Menu2, MPROP_EXIT, MEXIT_ALL)
menu_display(id, Menu2, 0)
}
public DisplayMenu3(id){
new Menu3 = menu_create("Fun Shop", "Menu_Handler3")
menu_additem(Menu3, "Zestaw Granatow = 1500$ (VIP 1050$) ", "2", 0)
menu_additem(Menu3, "Lecznie = 7000$ (VIP 4900$)", "4", 0)
menu_additem(Menu3, "Random glow = 10000$ (VIP 7000$)", "5", 0)
menu_additem(Menu3, "Respawn = 20000$ (VIP 14000$)", "6", 0)
menu_additem(Menu3, "Ruletka = 3000$ (VIP 2000)", "7", 0)
menu_setprop(Menu3, MPROP_EXIT, MEXIT_ALL)
menu_display(id, Menu3, 0)
}
public Menu_Handler(id, Menu, item)
{
new Plugin_Tag[] = "SHOP";
if (item == MENU_EXIT){
client_print(id, print_chat, "[%s] zamykam Menu", Plugin_Tag)
menu_destroy(Menu)
return PLUGIN_HANDLED
}
new Data[6]
new Access
new Name[64]
new Callback
menu_item_getinfo(Menu, item, Access, Data, 5, Name, 63, Callback)
new Key = str_to_num(Data)
switch (Key)
{
case 1:
{
new usermoney = cs_get_user_money(id)
new price = access(id,ADMIN_FLAG_X) ? 1400 : 2000
if(usermoney < price)
{
ColorChat(id,RED,"^3 [FUNSHOP] ^4 Nie stac Cie na to.", 0)
return PLUGIN_HANDLED
}
else
{
cs_set_user_money(id, cs_get_user_money(id) - price)
set_user_gravity(id,0.6)
ColorChat(id,RED,"^3 [FUNSHOP] ^4 Zakupiles ^3 GRAWITACJE ^4!", 0)
return PLUGIN_HANDLED
}
}
case 2:
{
new usermoney = cs_get_user_money(id)
new price = access(id,ADMIN_FLAG_X) ? 1050 : 1500
if(usermoney < price )
{
ColorChat(id,RED,"^3 [FUNSHOP] ^4 Nie stac Cie na to.", 0)
return PLUGIN_HANDLED
}
else {
give_item(id, "weapon_flashbang")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_smokegrenade")
cs_set_user_money(id, cs_get_user_money(id) - price)
ColorChat(id,RED,"^3 [FUNSHOP] ^4 Zakupiles ^3 ZESTAW GRANATÓW ^4 !", 0)
return PLUGIN_HANDLED
}
}
case 3:
{
new usermoney = cs_get_user_money(id)
new CsTeams:userTeam = cs_get_user_team(id)
new price = access(id,ADMIN_FLAG_X) ? 5000 : 3500
if(usermoney < price )
{
ColorChat(id,RED,"^3 [SHOP] ^4 Nie stac Cie na to.", 0)
return PLUGIN_HANDLED
}
else {
if (userTeam == CS_TEAM_T) {
give_item(id, "weapon_m4a1")
ColorChat(id,RED,"^3 [FUNSHOP] ^4 Zakupiles ^3 M4A1 ^4 kosztowalo Cie to ^3 5000$", 0)
}
else if(userTeam == CS_TEAM_CT) {
give_item(id, "weapon_ak47")
ColorChat(id,RED,"^3 [FUNSHOP] ^4 Zakupiles ^3 AK-47 ^4 kosztowalo Cie to ^3 5000$", 0)
}
cs_set_user_money(id, cs_get_user_money(id) - price)
return PLUGIN_HANDLED
}
}
case 4:
{
new usermoney = cs_get_user_money(id)
new price = access(id,ADMIN_FLAG_X) ? 4900 : 7000
if(usermoney < price ){
ColorChat(id,RED,"^3 [FNUSHOP] ^4 Nie stac Cie na to.", 0)
return PLUGIN_HANDLED
}
else {
if(get_user_health(id) > 100){
ColorChat(id,RED,"^3 [FUNSHOP] ^4 Juz zakupiles ta usluge. ", 0)
return PLUGIN_HANDLED
}
else{
set_user_health(id, 100)
cs_set_user_money(id, cs_get_user_money(id) - price)
ColorChat(id,RED,"^3 [FUNSHOP] ^4 Wyleczyles sie!", 0)
return PLUGIN_HANDLED
}
}
}
case 5:
{
new usermoney = cs_get_user_money(id)
new price = access(id,ADMIN_FLAG_X) ? 7000 : 10000
if(usermoney < price ){
ColorChat(id,RED,"^3 [FUNSHOP] ^4 Nie stac Cie na to.", 0)
return PLUGIN_HANDLED
}
else {
cs_set_user_money(id, cs_get_user_money(id) - price)
set_user_rendering( id, kRenderFxGlowShell, random( 256 ), random( 256 ), random( 256 ), kRenderNormal, random( 256 ) )
ColorChat(id,RED,"^3 [FUNSHOP] ^4 Zakupiles ^3 Losowy Render ^4!", 0)
return PLUGIN_HANDLED
}
}
case 6:
{
new usermoney = cs_get_user_money(id)
new price = access(id,ADMIN_FLAG_X) ? 7000 : 10000
if(usermoney < price ){
ColorChat(id,RED,"^3 [FUNSHOP] ^4 Nie stac Cie na to.", 0)
return PLUGIN_HANDLED
}
else {
cs_set_user_money(id, cs_get_user_money(id) - price)
set_task(1.0, "spawn_func", id)
return PLUGIN_HANDLED
}
}
case 7:
{
new usermoney = cs_get_user_money(id)
new price = access(id,ADMIN_FLAG_X) ? 2000: 3000
if(usermoney < price ){
ColorChat(id,RED,"^3 [FUNSHOP] ^4 Nie stac Cie na to.", 0)
return PLUGIN_HANDLED
}
else {
cs_set_user_money(id, cs_get_user_money(id) - price)
set_task(1.0, "ruletka", id)
return PLUGIN_HANDLED
}
}
}
ColorChat(id,RED,"^3 [%s] ^4 Zamykam Menu", 0)
menu_destroy(Menu)
return PLUGIN_HANDLED
}
public Menu_Handler1(id, Menu1, item)
{
new Plugin_Tag[] = "SHOP";
if (item == MENU_EXIT){
client_print(id, print_chat, "[%s] zamykam Menu", Plugin_Tag)
menu_destroy(Menu1)
return PLUGIN_HANDLED
}
new Data[6]
new Access
new Name[64]
new Callback
menu_item_getinfo(Menu1, item, Access, Data, 5, Name, 63, Callback)
new Key = str_to_num(Data)
switch (Key)
{
case 1:
{
new usermoney = cs_get_user_money(id)
new price = access(id,ADMIN_FLAG_X) ? 7000 : 10000
if(usermoney < price ){
ColorChat(id,RED,"^3 [FUNSHOP] ^4 Nie stac Cie na to.", 0)
return PLUGIN_HANDLED
}
else {
cs_set_user_money(id, cs_get_user_money(id) - price)
set_user_rendering( id, kRenderFxGlowShell, random( 256 ), random( 256 ), random( 256 ), kRenderNormal, random( 256 ) )
ColorChat(id,RED,"^3 [FUNSHOP] ^4 Zakupiles ^3 Losowy Render ^4!", 0)
return PLUGIN_HANDLED
}
}
case 2:
{
new usermoney = cs_get_user_money(id)
new price = access(id,ADMIN_FLAG_X) ? 7000 : 10000
if(usermoney < price ){
ColorChat(id,RED,"^3 [FUNSHOP] ^4 Nie stac Cie na to.", 0)
return PLUGIN_HANDLED
}
else {
cs_set_user_money(id, cs_get_user_money(id) - price)
set_task(1.0, "spawn_func", id)
return PLUGIN_HANDLED
}
}
case 3:
{
new usermoney = cs_get_user_money(id)
new price = access(id,ADMIN_FLAG_X) ? 2000 : 3000
if(usermoney < price ){
ColorChat(id,RED,"^3 [FUNSHOP] ^4 Nie stac Cie na to.", 0)
return PLUGIN_HANDLED
}
else {
cs_set_user_money(id, cs_get_user_money(id) - price)
set_task(1.0, "ruletka", id)
return PLUGIN_HANDLED
}
}
}
ColorChat(id,RED,"^3 [%s] ^4 Zamykam Menu", 0)
menu_destroy(Menu1)
return PLUGIN_HANDLED
}
public Menu_Handler2(id, Menu2, item)
{
new Plugin_Tag[] = "SHOP";
if (item == MENU_EXIT){
client_print(id, print_chat, "[%s] zamykam Menu", Plugin_Tag)
menu_destroy(Menu2)
return PLUGIN_HANDLED
}
new Data[6]
new Access
new Name[64]
new Callback
menu_item_getinfo(Menu2, item, Access, Data, 5, Name, 63, Callback)
new Key = str_to_num(Data)
switch (Key)
{
case 1:
{
new usermoney = cs_get_user_money(id)
new price = access(id,ADMIN_FLAG_X) ? 1400 : 2000
if(usermoney < price)
{
ColorChat(id,RED,"^3 [FUNSHOP] ^4 Nie stac Cie na to.", 0)
return PLUGIN_HANDLED
}
else
{
cs_set_user_money(id, cs_get_user_money(id) - price)
set_user_gravity(id,0.6)
ColorChat(id,RED,"^3 [FUNSHOP] ^4 Zakupiles ^3 GRAWITACJE ^4!", 0)
return PLUGIN_HANDLED
}
}
case 2:
{
new usermoney = cs_get_user_money(id)
new price = access(id,ADMIN_FLAG_X) ? 1050 : 1500
if(usermoney < price )
{
ColorChat(id,RED,"^3 [FUNSHOP] ^4 Nie stac Cie na to.", 0)
return PLUGIN_HANDLED
}
else {
give_item(id, "weapon_flashbang")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_smokegrenade")
cs_set_user_money(id, cs_get_user_money(id) - price)
ColorChat(id,RED,"^3 [FUNSHOP] ^4 Zakupiles ^3 ZESTAW GRANATÓW ^4 !", 0)
return PLUGIN_HANDLED
}
}
case 3:
{
new usermoney = cs_get_user_money(id)
new price = access(id,ADMIN_FLAG_X) ? 4900 : 7000
if(usermoney < price ){
ColorChat(id,RED,"^3 [FNUSHOP] ^4 Nie stac Cie na to.", 0)
return PLUGIN_HANDLED
}
else {
if(get_user_health(id) > 100){
ColorChat(id,RED,"^3 [FUNSHOP] ^4 Juz zakupiles ta usluge. ", 0)
return PLUGIN_HANDLED
}
else{
set_user_health(id, 100)
cs_set_user_money(id, cs_get_user_money(id) - price)
ColorChat(id,RED,"^3 [FUNSHOP] ^4 Wyleczyles sie!", 0)
return PLUGIN_HANDLED
}
}
}
case 4:
{
new usermoney = cs_get_user_money(id)
new price = access(id,ADMIN_FLAG_X) ? 7000 : 10000
if(usermoney < price ){
ColorChat(id,RED,"^3 [FUNSHOP] ^4 Nie stac Cie na to.", 0)
return PLUGIN_HANDLED
}
else {
cs_set_user_money(id, cs_get_user_money(id) - price)
set_user_rendering( id, kRenderFxGlowShell, random( 256 ), random( 256 ), random( 256 ), kRenderNormal, random( 256 ) )
ColorChat(id,RED,"^3 [FUNSHOP] ^4 Zakupiles ^3 Losowy Render ^4!", 0)
return PLUGIN_HANDLED
}
}
case 5:
{
new usermoney = cs_get_user_money(id)
new price = access(id,ADMIN_FLAG_X) ? 7000 : 10000
if(usermoney < price ){
ColorChat(id,RED,"^3 [FUNSHOP] ^4 Nie stac Cie na to.", 0)
return PLUGIN_HANDLED
}
else {
cs_set_user_money(id, cs_get_user_money(id) - price)
set_task(1.0, "spawn_func", id)
return PLUGIN_HANDLED
}
}
case 6:
{
new usermoney = cs_get_user_money(id)
new price = access(id,ADMIN_FLAG_X) ? 2000 : 3000
if(usermoney < price ){
ColorChat(id,RED,"^3 [FUNSHOP] ^4 Nie stac Cie na to.", 0)
return PLUGIN_HANDLED
}
else {
cs_set_user_money(id, cs_get_user_money(id) - price)
set_task(1.0, "ruletka", id)
return PLUGIN_HANDLED
}
}
}
ColorChat(id,RED,"^3 [%s] ^4 Zamykam Menu", 0)
menu_destroy(Menu2)
return PLUGIN_HANDLED
}
public Menu_Handler3(id, Menu3, item)
{
new Plugin_Tag[] = "SHOP";
if (item == MENU_EXIT){
client_print(id, print_chat, "[%s] zamykam Menu", Plugin_Tag)
menu_destroy(Menu3)
return PLUGIN_HANDLED
}
new Data[6]
new Access
new Name[64]
new Callback
menu_item_getinfo(Menu3, item, Access, Data, 5, Name, 63, Callback)
new Key = str_to_num(Data)
switch (Key)
{
case 1:
{
new usermoney = cs_get_user_money(id)
new price = access(id,ADMIN_FLAG_X) ? 1400 : 2000
if(usermoney < price)
{
ColorChat(id,RED,"^3 [FUNSHOP] ^4 Nie stac Cie na to.", 0)
return PLUGIN_HANDLED
}
else
{
cs_set_user_money(id, cs_get_user_money(id) - price)
set_user_gravity(id,0.6)
ColorChat(id,RED,"^3 [FUNSHOP] ^4 Zakupiles ^3 GRAWITACJE ^4!", 0)
return PLUGIN_HANDLED
}
}
case 2:
{
new usermoney = cs_get_user_money(id)
new price = access(id,ADMIN_FLAG_X) ? 1050 : 1500
if(usermoney < price )
{
ColorChat(id,RED,"^3 [FUNSHOP] ^4 Nie stac Cie na to.", 0)
return PLUGIN_HANDLED
}
else {
give_item(id, "weapon_flashbang")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_smokegrenade")
cs_set_user_money(id, cs_get_user_money(id) - price)
ColorChat(id,RED,"^3 [FUNSHOP] ^4 Zakupiles ^3 ZESTAW GRANATÓW ^4 !", 0)
return PLUGIN_HANDLED
}
}
case 3:
{
new usermoney = cs_get_user_money(id)
new CsTeams:userTeam = cs_get_user_team(id)
new price = access(id,ADMIN_FLAG_X) ? 5000 : 3500
if(usermoney < price )
{
ColorChat(id,RED,"^3 [SHOP] ^4 Nie stac Cie na to.", 0)
return PLUGIN_HANDLED
}
else {
if (userTeam == CS_TEAM_T) {
give_item(id, "weapon_m4a1")
ColorChat(id,RED,"^3 [FUNSHOP] ^4 Zakupiles ^3 M4A1 ^4 kosztowalo Cie to ^3 5000$", 0)
}
else if(userTeam == CS_TEAM_CT) {
give_item(id, "weapon_ak47")
ColorChat(id,RED,"^3 [FUNSHOP] ^4 Zakupiles ^3 AK-47 ^4 kosztowalo Cie to ^3 5000$", 0)
}
cs_set_user_money(id, cs_get_user_money(id) - price)
return PLUGIN_HANDLED
}
}
case 4:
{
new usermoney = cs_get_user_money(id)
new price = access(id,ADMIN_FLAG_X) ? 4900 : 7000
if(usermoney < price ){
ColorChat(id,RED,"^3 [FNUSHOP] ^4 Nie stac Cie na to.", 0)
return PLUGIN_HANDLED
}
else {
if(get_user_health(id) > 100){
ColorChat(id,RED,"^3 [FUNSHOP] ^4 Juz zakupiles ta usluge. ", 0)
return PLUGIN_HANDLED
}
else{
set_user_health(id, 100)
cs_set_user_money(id, cs_get_user_money(id) - price)
ColorChat(id,RED,"^3 [FUNSHOP] ^4 Wyleczyles sie!", 0)
return PLUGIN_HANDLED
}
}
}
case 5:
{
new usermoney = cs_get_user_money(id)
new price = access(id,ADMIN_FLAG_X) ? 7000 : 10000
if(usermoney < price ){
ColorChat(id,RED,"^3 [FUNSHOP] ^4 Nie stac Cie na to.", 0)
return PLUGIN_HANDLED
}
else {
cs_set_user_money(id, cs_get_user_money(id) - price)
set_user_rendering( id, kRenderFxGlowShell, random( 256 ), random( 256 ), random( 256 ), kRenderNormal, random( 256 ) )
ColorChat(id,RED,"^3 [FUNSHOP] ^4 Zakupiles ^3 Losowy Render ^4!", 0)
return PLUGIN_HANDLED
}
}
case 6:
{
new usermoney = cs_get_user_money(id)
new price = access(id,ADMIN_FLAG_X) ? 7000 : 10000
if(usermoney < price ){
ColorChat(id,RED,"^3 [FUNSHOP] ^4 Nie stac Cie na to.", 0)
return PLUGIN_HANDLED
}
else {
cs_set_user_money(id, cs_get_user_money(id) - price)
set_task(1.0, "spawn_func", id)
return PLUGIN_HANDLED
}
}
case 7:
{
new usermoney = cs_get_user_money(id)
new price = access(id,ADMIN_FLAG_X) ? 2000 : 3000
if(usermoney < price ){
ColorChat(id,RED,"^3 [FUNSHOP] ^4 Nie stac Cie na to.", 0)
return PLUGIN_HANDLED
}
else {
cs_set_user_money(id, cs_get_user_money(id) - price)
set_task(1.0, "ruletka", id)
return PLUGIN_HANDLED
}
}
}
ColorChat(id,RED,"^3 [%s] ^4 Zamykam Menu", 0)
menu_destroy(Menu3)
return PLUGIN_HANDLED
}
public spawn_func(id)
{
new parm[1]
parm[0]=id
/* Spawn the player twice to avoid the HL engine bug */
set_task(0.5,"player_spawn",72,parm,1)
set_task(0.7,"player_spawn",72,parm,1)
/* Then give them a suit and a knife */
set_task(0.9,"player_giveitems",72,parm,1)
}
public player_giveitems(parm[1])
{
new id = parm[0]
give_item(id, "item_suit")
give_item(id, "weapon_knife")
/* Determines if a players should be given a pistol */
if ( !g_PistolsDisabled )
{
new wpnList[32] = 0, number = 0, bool:foundGlock = false, bool:foundUSP = false
get_user_weapons(id,wpnList,number)
/* Determine if the player already has a pistol */
for (new i = 0;i < number;i++)
{
if (wpnList[i] == CSW_GLOCK18)
foundGlock = true
if (wpnList[i] == CSW_USP)
foundUSP = true
}
/* Give a T his/her pistol */
if ( get_user_team(id)==TS && !foundGlock )
{
give_item(id,"weapon_glock18")
give_item(id,"ammo_9mm")
give_item(id,"ammo_9mm")
}
/* Give a CT his/her pistol */
else if ( get_user_team(id)==CTS && !foundUSP )
{
give_item(id,"weapon_usp")
give_item(id,"ammo_45acp")
give_item(id,"ammo_45acp")
}
}
return PLUGIN_CONTINUE
}
public player_spawn(parm[1])
{
spawn(parm[0])
}
public ruletka(id)
{
switch(random_num(1,5))
{
case 1:{
server_cmd("amx_slap(id)")
set_user_health(id, 1)
ColorChat(id,RED,"^3 [FUNSHOP] ^4 Wylowoasles ^3slap do 1HP^4!", 0)
}
case 2:{
cs_set_user_money(id, cs_get_user_money(id) + 5000)
ColorChat(id,RED,"^3 [FUNSHOP] ^4 Wylosowales^3 +5000$^4!", 0)
}
case 3:{
cs_set_user_money(id, cs_get_user_money(id) - 5000)
ColorChat(id,RED,"^3 [FUNSHOP] ^4 Wylosowales ^3 -5000$^4!", 0)
}
case 4:{
ColorChat(id,RED,"^3 [FUNSHOP] ^4 Wylosowales ^3 NIC^4 gratluje!", 0)
}
case 5:{
ColorChat(id,RED,"^3 [FUNSHOP] ^4 Wylosowales ^3 NIC^4 gratluje!", 0)
}
}
}