I have edited the paintball gun. But when i write /paintball
i gives me a paintball gun with ammo but i cant shot with it.
Code:
#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>
#define PLUGIN "Paintball Gun"
#define VERSION "1.0"
#define AUTHOR "WhooKid"
#define MAX_PAINTBALLS 200
#define TASK_PB_RESET 1000
#define TASK_RELOAD 2000
new g_paintballs[MAX_PAINTBALLS], g_pbstatus[MAX_PAINTBALLS], g_pbcount, Float:lastshot[33], Float:nextattack[33], freezetime;
new color, veloc, speed, blife, bglow, damge, friendlyfire, beamspr;
static const g_shot_anim[4] = {0, 3, 9, 5};
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR);
register_logevent("ev_roundstart", 2, "0=World triggered", "1=Round_Start");
register_clcmd ( "say /paintball", "Give_Weapon" )
register_forward(FM_Touch, "fw_touch");
register_forward(FM_PlayerPreThink, "fw_playerprethink", 1);
register_forward(FM_UpdateClientData, "fw_updateclientdata", 1);
color = register_cvar("pbgun_color", "2");
veloc = register_cvar("pbgun_velocity", "2000");
speed = register_cvar("pbgun_speed", "0.08");
blife = register_cvar("pbgun_life", "15");
bglow = register_cvar("pbgun_glow", "a");
damge = register_cvar("pbgun_damage", "100");
}
public plugin_precache()
{
precache_model("models/v_pbgun.mdl");
precache_model("models/p_pbgun.mdl");
precache_sound("misc/pb1.wav");
precache_sound("misc/pb2.wav");
precache_sound("misc/pb3.wav");
precache_sound("misc/pb4.wav");
precache_sound("misc/pbg.wav");
precache_model("models/w_paintball.mdl");
precache_model("sprites/paintball.spr");
beamspr = precache_model("sprites/laserbeam.spr");
}
public Give_Weapon(id)
{
fm_give_item(id, "weapon_mp5navy");
set_pev(id, pev_viewmodel2, "models/v_pbgun.mdl");
set_pev(id, pev_weaponmodel2, "models/p_pbgun.mdl");
}
stock fm_give_item(index, const item[])
{
new ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, item));
if (!pev_valid(ent))
return 0;
new Float:origin[3];
pev(index, pev_origin, origin);
engfunc(EngFunc_SetOrigin, ent, origin);
set_pev(ent, pev_spawnflags, pev(ent, pev_spawnflags) | SF_NORESPAWN);
dllfunc(DLLFunc_Spawn, ent);
new save = pev(ent, pev_solid);
dllfunc(DLLFunc_Touch, ent, index);
if (pev(ent, pev_solid) != save)
return ent;
engfunc(EngFunc_RemoveEntity, ent);
return -1;
}
public fw_updateclientdata(id, sw, cd_handle)
{
if (user_has_pbgun(id) && cd_handle)
{
set_cd(cd_handle, CD_ID, 1);
get_cd(cd_handle, CD_flNextAttack, nextattack[id]);
return FMRES_HANDLED;
}
return FMRES_IGNORED;
}
public fw_playerprethink(id)
{
new my_pbgun = user_has_pbgun(id);
if (my_pbgun)
{
new buttons = pev(id, pev_button);
if (buttons & IN_ATTACK)
{
new ammo, null = get_user_weapon(id, ammo, null);
if (ammo)
{
set_pev(id, pev_button, buttons & ~IN_ATTACK);
new Float:gametime = get_gametime(), Float:g_speed;
if (my_pbgun == 1)
g_speed = get_pcvar_float(speed);
else
g_speed = (my_pbgun == 2) ? get_pcvar_float(speed) * 2.0 : get_pcvar_float(speed) * 3.0;
if (gametime-lastshot[id] > g_speed && nextattack[id] < 0.0 && !freezetime)
{
if (paint_fire(id))
{
lastshot[id] = gametime;
set_user_clip(id, ammo - 1);
set_pev(id, pev_punchangle, Float:{-0.5, 0.0, 0.0});
message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, _, id);
write_byte(g_shot_anim[my_pbgun]);
write_byte(0);
message_end();
emit_sound(id, CHAN_AUTO, "misc/pbg.wav", 1.0, ATTN_NORM, 0, PITCH_NORM);
}
}
}
}
}
return FMRES_IGNORED;
}
public paint_fire(id)
{
new a, ent;
while (a++ < g_pbcount - 1 && !ent)
if (g_pbstatus[a] == 0)
ent = g_pbstatus[a] = g_paintballs[a];
if (!ent)
while (a-- > 1 && !ent)
if (g_pbstatus[a] == 2)
ent = g_pbstatus[a] = g_paintballs[a];
if (pev_valid(ent) && is_user_alive(id))
{
new Float:vangles[3], Float:nvelocity[3], Float:voriginf[3], vorigin[3], clr;
set_pev(ent, pev_classname, "pbBullet");
set_pev(ent, pev_owner, id);
engfunc(EngFunc_SetModel, ent, "models/w_paintball.mdl");
engfunc(EngFunc_SetSize, ent, Float:{-1.0, -1.0, -1.0}, Float:{1.0, 1.0, 1.0});
switch (get_pcvar_num(color))
{
case 2: clr = (get_user_team(id) == 1) ? 0 : 1;
case 3: clr = (get_user_team(id) == 1) ? 4 : 3;
case 4: clr = (get_user_team(id) == 1) ? 2 : 5;
default: clr = random_num(0, 6);
}
set_pev(ent, pev_skin, clr);
get_user_origin(id, vorigin, 1);
IVecFVec(vorigin, voriginf);
engfunc(EngFunc_SetOrigin, ent, voriginf);
vangles[0] = random_float(-180.0, 180.0);
vangles[1] = random_float(-180.0, 180.0);
set_pev(ent, pev_angles, vangles);
pev(id, pev_v_angle, vangles);
set_pev(ent, pev_v_angle, vangles);
pev(id, pev_view_ofs, vangles);
set_pev(ent, pev_view_ofs, vangles);
set_pev(ent, pev_solid, 2);
set_pev(ent, pev_movetype, 5);
velocity_by_aim(id, get_pcvar_num(veloc), nvelocity);
set_pev(ent, pev_velocity, nvelocity);
set_pev(ent, pev_effects, pev(ent, pev_effects) & ~EF_NODRAW);
set_task(0.1, "paint_glow", ent);
set_task(15.0 , "paint_reset", ent+TASK_PB_RESET);
}
return ent;
}
public fw_touch(bullet, ent)
{
new class[20];
pev(bullet, pev_classname, class, 19);
if (!equali(class, "pbBullet"))
return FMRES_IGNORED;
new Float:origin[3], class2[20], owner = pev(bullet, pev_owner), is_ent_alive = is_user_alive(ent);
pev(ent, pev_classname, class2, 19);
pev(bullet, pev_origin, origin);
if (is_ent_alive)
{
if (owner == ent || pev(ent, pev_takedamage) == DAMAGE_NO)
return FMRES_IGNORED;
if (get_user_team(owner) == get_user_team(ent))
if (!get_pcvar_num(friendlyfire))
return FMRES_IGNORED;
ExecuteHam(Ham_TakeDamage, ent, owner, owner, float(get_pcvar_num(damge)), 4098);
}
if (!equali(class, class2))
{
set_pev(bullet, pev_velocity, Float:{0.0, 0.0, 0.0});
set_pev(bullet, pev_classname, "pbPaint");
set_pev(bullet, pev_solid, 0);
set_pev(bullet, pev_movetype, 0);
engfunc(EngFunc_SetModel, bullet, "sprites/paintball.spr");
new a, findpb = 0;
while (a++ < g_pbcount && !findpb)
if (g_paintballs[a] == bullet)
findpb = g_pbstatus[a] = 2;
remove_task(bullet);
remove_task(bullet+TASK_PB_RESET);
static wav[20];
formatex(wav, 20, "misc/pb1.wav", is_ent_alive);
emit_sound(bullet, CHAN_AUTO, wav, 1.0, ATTN_NORM, 0, PITCH_NORM);
new bool:valid_surface = (is_ent_alive || containi(class2, "door") != -1) ? false : true;
if (pev(ent, pev_health) && !is_ent_alive)
{
ExecuteHam(Ham_TakeDamage, ent, owner, owner, float(pev(ent, pev_health)), 0);
valid_surface = false;
}
if (valid_surface)
{
paint_splat(bullet);
set_task(float(get_pcvar_num(blife)), "paint_reset", bullet+TASK_PB_RESET);
}
else
paint_reset(bullet+TASK_PB_RESET);
return FMRES_HANDLED;
}
return FMRES_IGNORED;
}
public paint_splat(ent)
{
new Float:origin[3], Float:norigin[3], Float:viewofs[3], Float:angles[3], Float:normal[3], Float:aiming[3];
pev(ent, pev_origin, origin);
pev(ent, pev_view_ofs, viewofs);
pev(ent, pev_v_angle, angles);
norigin[0] = origin[0] + viewofs[0];
norigin[1] = origin[1] + viewofs[1];
norigin[2] = origin[2] + viewofs[2];
aiming[0] = norigin[0] + floatcos(angles[1], degrees) * 1000.0;
aiming[1] = norigin[1] + floatsin(angles[1], degrees) * 1000.0;
aiming[2] = norigin[2] + floatsin(-angles[0], degrees) * 1000.0;
engfunc(EngFunc_TraceLine, norigin, aiming, 0, ent, 0);
get_tr2(0, TR_vecPlaneNormal, normal);
vector_to_angle(normal, angles);
angles[1] += 180.0;
if (angles[1] >= 360.0) angles[1] -= 360.0;
set_pev(ent, pev_angles, angles);
set_pev(ent, pev_v_angle, angles);
origin[0] += (normal[0] * random_float(0.3, 2.7));
origin[1] += (normal[1] * random_float(0.3, 2.7));
origin[2] += (normal[2] * random_float(0.3, 2.7));
engfunc(EngFunc_SetOrigin, ent, origin);
set_pev(ent, pev_frame, float(random_num( (pev(ent, pev_skin) * 18), (pev(ent, pev_skin) * 18) + 17 ) ));
if (pev(ent, pev_renderfx) != kRenderFxNone)
set_rendering(ent);
}
public paint_glow(ent)
{
if (pev_valid(ent))
{
static pbglow[5], clr[3];
get_pcvar_string(bglow, pbglow, 4);
switch (get_pcvar_num(color))
{
case 2: clr = (get_user_team(pev(ent, pev_owner))==1) ? {255, 0, 0} : {0, 0, 255};
default: clr = {255, 255, 255};
}
if (read_flags(pbglow) & (1 << 0))
set_rendering(ent, kRenderFxGlowShell, clr[0], clr[1], clr[2], kRenderNormal, 255);
if (read_flags(pbglow) & (1 << 1))
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
write_byte(TE_BEAMFOLLOW);
write_short(ent);
write_short(beamspr);
write_byte(4);
write_byte(2);
write_byte(clr[0]);
write_byte(clr[1]);
write_byte(clr[2]);
write_byte(255);
message_end();
}
}
}
public paint_reset(ent)
{
remove_task(ent);
ent -= TASK_PB_RESET;
new a, findpb = 1;
while (a++ <= g_pbcount && findpb)
if (g_paintballs[a] == ent)
findpb = g_pbstatus[a] = 0;
set_pev(ent, pev_effects, pev(ent, pev_effects) | EF_NODRAW);
engfunc(EngFunc_SetSize, ent, Float:{0.0, 0.0, 0.0}, Float:{0.0, 0.0, 0.0});
set_pev(ent, pev_velocity, Float:{0.0, 0.0, 0.0});
engfunc(EngFunc_SetOrigin, ent, Float:{-2000.0, -2000.0, -2000.0});
if (pev(ent, pev_renderfx) != kRenderFxNone)
set_rendering(ent);
}
public ev_roundstart()
{
for (new a = 1; a <= g_pbcount; a++)
if (g_pbstatus[a] != 0)
paint_reset(g_paintballs[a]+TASK_PB_RESET);
if (freezetime)
freezetime = 0;
}
public ev_freezetime()
freezetime = 1;
stock user_has_pbgun(id)
{
if (is_user_alive(id))
{
new model[25];
pev(id, pev_viewmodel2, model, 24);
if (containi(model, "models/v_pbgun") != -1)
return 1;
}
return 0;
}
stock set_user_clip(id, ammo)
{
new weaponname[32], weaponid = -1, weapon = get_user_weapon(id, _, _);
get_weaponname(weapon, weaponname, 31);
while ((weaponid = engfunc(EngFunc_FindEntityByString, weaponid, "classname", weaponname)) != 0)
if (pev(weaponid, pev_owner) == id) {
set_pdata_int(weaponid, 51, ammo, 4);
return weaponid;
}
return 0;
}
// teame06's function
stock set_rendering(index, fx=kRenderFxNone, r=0, g=0, b=0, render=kRenderNormal, amount=16)
{
set_pev(index, pev_renderfx, fx);
new Float:RenderColor[3];
RenderColor[0] = float(r);
RenderColor[1] = float(g);
RenderColor[2] = float(b);
set_pev(index, pev_rendercolor, RenderColor);
set_pev(index, pev_rendermode, render);
set_pev(index, pev_renderamt, float(amount));
}