Quote:
Originally Posted by ironskillz1
You can change the he_bounce sound
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This is what i use:
PHP Code:
if(!is_user_alive(id))
return FMRES_IGNORED
new temp[2], weapon = get_user_weapon(id, temp[0], temp[1])
if(weapon == CSW_KNIFE)
{
if(g_iCurrentGame == GAME_BOXING)
{
if(equal(sample,"weapons/knife_hit1.wav"))
{
emit_sound(id, CHAN_WEAPON, "bknuckles/knife_hit1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
}
else if(equal(sample,"weapons/knife_hit2.wav"))
{
emit_sound(id, CHAN_WEAPON, "bknuckles/knife_hit2.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
}
else if(equal(sample,"weapons/knife_hit3.wav"))
{
emit_sound(id, CHAN_WEAPON, "bknuckles/knife_hit3.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
}
else if(equal(sample,"weapons/knife_hit4.wav"))
{
emit_sound(id, CHAN_WEAPON, "bknuckles/knife_hit4.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
}
else if(equal(sample,"weapons/knife_stab.wav"))
{
emit_sound(id, CHAN_WEAPON, "bknuckles/knife_stab.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
}
return FMRES_SUPERCEDE
}
}
return FMRES_IGNORED