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making waypoints for podbot mm ( tutorial )


  
 
 
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Rirre
Veteran Member
Join Date: Nov 2006
Old 08-01-2013 , 09:58   Re: making waypoints for podbot_mm.
Reply With Quote #15

Quote:
Originally Posted by AmineKyo View Post
If a wp had errors or something does it print in any log? or in console using developer 1?
is there any debugging cvar for it?
It prints straight to the server console, spamming if a node can't find a path to another node.

It has to work both ways which is bad in my opinion if you use a rare map which is supposed to only be one-way (you are not supposed to go/find a way back to spawn zone), such as deathrun maps. Would be awesome if that would be implemented in the future.

Search for de_westwood.pwf as example and you will see what I mean. Bots stuck at a window in CT spawn so they just camping there while T go and plant the bomb when there is 2 ways which are waypointed which can lead them out of there, instead they camp there and spam the console with "path not found to <node number>". Really stupid.

Have waited for a fix for this in so many years.

Last edited by Rirre; 08-01-2013 at 10:05.
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