How would I go about finding if a player is aiming at a teammate BEFORE he shoots?
Also, how would I block his shoot event from happening and deal the damage to him?
I'm having problems with a simple mirrordmg because AWP to the head, registers the death event pretty quickly and my spawn protect plugin, and mirrordmg plugin end up letting the user kill his teammate/opponent sometimes.
I'm looking for a way to combat this.
As of right now, I have a mirrordmg plugin that works...but I'd like a more refined one. Im taking dmg and healing the attacked player back and dealing damage to the attacker...
I'd like to be able to not even let the shot happen because AWPs seem to cause the deathevent to happen before dmg event.
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