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[EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.2)


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Accelerator
Senior Member
Join Date: Dec 2010
Location: Russia
Old 07-14-2013 , 03:28   Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.1)
Reply With Quote #171

witch attacking those who do not need to. Scares her one player, and she attacks the other. With old Offsets all done in OK:
Code:
"WitchAttackCharaster"
{
	"windows"	"14"
	"linux"		"14"
}

Last edited by Accelerator; 07-15-2013 at 06:50.
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Sev
Veteran Member
Join Date: May 2010
Old 07-15-2013 , 20:47   Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.1)
Reply With Quote #172

Yeah witch player incorrect attack probably needs a look.
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Electr000999
Senior Member
Join Date: Aug 2011
Old 07-16-2013 , 03:33   Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.1)
Reply With Quote #173

Quote:
Originally Posted by Sev View Post
Yeah witch player incorrect attack probably needs a look.
confirm, tested on windows.
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chatyak
Senior Member
Join Date: Aug 2011
Old 07-25-2013 , 23:36   Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.1)
Reply With Quote #174

Hi V10!

Getting hundreds of lines of error with code like so:

Quote:
L 07/25/2013 - 17:41:22: Error log file session closed.
L 07/25/2013 - 17:49:07: SourceMod error session started
L 07/25/2013 - 17:49:07: Info (map "c1m2_streets") (file "errors_20130725.log")
L 07/25/2013 - 17:49:07: [BugFixes] Cannot get signature or offset CCharge::HandleCustomCollision code sign or fix offset (0) (0)
L 07/25/2013 - 17:49:07: [SM] Unable to load extension "l4d2_bugfixes.ext": Cannot get signature or offset CCharge::HandleCustomCollision code sign or fix offset (0) (0)
L 07/25/2013 - 17:49:07: [SM] Unable to load extension "geoipcity.ext": The specified module could not be found.


L 07/25/2013 - 17:49:16: Error log file session closed.
L 07/25/2013 - 17:566: SourceMod error session started
L 07/25/2013 - 17:566: Info (map "c1m2_streets") (file "errors_20130725.log")
L 07/25/2013 - 17:566: [BugFixes] Cannot get signature or offset CCharge::HandleCustomCollision code sign or fix offset (0) (0)
L 07/25/2013 - 17:566: [SM] Unable to load extension "l4d2_bugfixes.ext": Cannot get signature or offset CCharge::HandleCustomCollision code sign or fix offset (0) (0)
L 07/25/2013 - 17:566: [SM] Unable to load extension "geoipcity.ext": The specified module could not be found.


L 07/25/2013 - 17:56:45: Error log file session closed.
L 07/25/2013 - 17:57:52: SourceMod error session started
L 07/25/2013 - 17:57:52: Info (map "c1m2_streets") (file "errors_20130725.log")
L 07/25/2013 - 17:57:52: [BugFixes] Cannot get signature or offset CCharge::HandleCustomCollision code sign or fix offset (0) (0)
L 07/25/2013 - 17:57:52: [SM] Unable to load extension "l4d2_bugfixes.ext": Cannot get signature or offset CCharge::HandleCustomCollision code sign or fix offset (0) (0)
L 07/25/2013 - 17:57:52: [SM] Unable to load extension "geoipcity.ext": The specified module could not be found.
Thanks!

Last edited by chatyak; 07-25-2013 at 23:37.
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V10
Senior Member
Join Date: Jan 2010
Location: Russia
Old 07-26-2013 , 11:29   Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.1)
Reply With Quote #175

Quote:
Originally Posted by chatyak View Post
Hi V10!
Getting hundreds of lines of error with code like so:
Thanks!
You have wrong gamedata or extension version
__________________
Sry for my english.
I good speak on russian =)
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V10
Senior Member
Join Date: Jan 2010
Location: Russia
Old 07-26-2013 , 11:30   Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.1)
Reply With Quote #176

Quote:
Originally Posted by Electr000999 View Post
confirm, tested on windows.
ok, on weekend I try test it.
__________________
Sry for my english.
I good speak on russian =)
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chatyak
Senior Member
Join Date: Aug 2011
Old 07-26-2013 , 14:59   Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.1)
Reply With Quote #177

Quote:
Originally Posted by V10 View Post
You have wrong gamedata or extension version
Hi V10

What is the correct version? I downloaded the zip file on the 1st page of the thread, and uploaded the 3 extension files to extension folder on server + gamedata txt to gamedata folder on server. Is this all required?

Here is my server info:
Metamod:Source version 1.10.0-dev

[03] SourceMod (1.6.0-dev+3933) by AlliedModders LLC
[07] SDK Tools (1.6.0-dev+3933) by AlliedModders LLC
[08] SDK Hooks (1.6.0-dev+3933) by AlliedModders LLC

Thanks!

Last edited by chatyak; 07-26-2013 at 15:24.
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V10
Senior Member
Join Date: Jan 2010
Location: Russia
Old 07-27-2013 , 04:26   Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.1)
Reply With Quote #178

Quote:
Originally Posted by chatyak View Post
Hi V10
redownload and update in folders, check it in server
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SilentBr
Veteran Member
Join Date: Jan 2009
Old 07-29-2013 , 16:55   Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.1)
Reply With Quote #179

Quote:
Originally Posted by Accelerator74 View Post
witch attacking those who do not need to. Scares her one player, and she attacks the other. With old Offsets all done in OK:
Code:
"WitchAttackCharaster"
{
	"windows"	"14"
	"linux"		"14"
}
You're right. This new offset solved the witch attack bug on windows servers.
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V10
Senior Member
Join Date: Jan 2010
Location: Russia
Old 08-03-2013 , 16:37   Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.2)
Reply With Quote #180

Updated to 1.0.2:
- Fixed offset for WitchAttack->m_iAttackCharacterNumber (windows only).
- Fixed Sacrifice campaign score calculating(Valve bug). Thanks for spumer
__________________
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I good speak on russian =)

Last edited by V10; 08-03-2013 at 17:13.
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