Hey, on our furienmod when we are 15+ people and teamchanges after win/defuse what ever
people always gets kicked with message "
Reliable Channel Overflowed
and this in log
PHP Code:
Error: server failed to transmit file 'AY&SYg******************'
Last 32 messages parsed.
71886 0090 TeamInfo
71886 0103 TeamInfo
71886 0109 TeamInfo
71886 0122 TeamInfo
71886 0135 svc_updateuserinfo
71886 0322 svc_updateuserinfo
71886 0494 svc_updateuserinfo
71886 0648 svc_updateuserinfo
71886 0810 svc_updateuserinfo
71886 0994 svc_updateuserinfo
71886 1190 svc_updateuserinfo
71886 1365 svc_updateuserinfo
71886 1541 svc_updateuserinfo
71886 1713 svc_updateuserinfo
71886 1936 svc_updateuserinfo
71886 2101 svc_updateuserinfo
71886 2256 svc_updateuserinfo
71886 2417 svc_updateuserinfo
71886 2578 svc_updateuserinfo
71886 2739 svc_updateuserinfo
71886 2926 svc_updateuserinfo
71886 3122 svc_updateuserinfo
71886 3306 svc_updateuserinfo
71886 3493 svc_updateuserinfo
71886 3689 svc_time
71886 3694 svc_clientdata
71886 3702 svc_deltapacketentities
71886 3747 svc_temp_entity
71894 0008 CurWeapon
71894 0012 CurWeapon
71894 0016 svc_filetxferfailed
BAD: 27:svc_bad
Host_Error: CL_ParseServerMessage: Illegible server message - svc_bad
Teamchange code:
PHP Code:
new iPlayers[32], iNum, id
get_players(iPlayers, iNum, "h")
for(new i; i<iNum; i++)
{
id = iPlayers[i]
switch( get_pdata_int(id, OFFSET_TEAM, XTRA_OFS_PLAYERS) )
{
case TEAM_T:
{
set_pdata_int(id, OFFSET_TEAM, TEAM_CT, XTRA_OFS_PLAYERS)
}
case TEAM_CT:
{
set_pdata_int(id, OFFSET_TEAM, TEAM_T, XTRA_OFS_PLAYERS)
}
}
}
EDIT: Btw we also use alot of models which they get at spawn like, nade models, weapon models, skin models, 2 different knife models if they move and dont move, maybe it overflows cause of too many models?