new bool:bFindHull; if( flFraction >= 1 ) { engfunc( EngFunc_TraceHull, vStart, vEnd, DONT_IGNORE_MONSTERS, HULL_HEAD, iZombie, iTr ); get_tr2( iTr, TR_flFraction, flFraction ); if( flFraction < 1 ) { pHit = get_tr2( iTr, TR_pHit ); if( !pHit ) { bFindHull = true;