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Longest Jump


  
 
 
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ironskillz1
AlliedModders Donor
Join Date: Jul 2012
Location: Sweden
Old 07-12-2013 , 16:05   Longest Jump
Reply With Quote #1

How can i check who did the longest jump?


Exemple:

If i jumped 240 units

And my freind jumped 235 units

How can i find out that i jumped farest?



I already got the code that shows units, i only need to find out who jumped farest


Here is the code if someone want to use it anyways
Code:
public gocheck(id) {
 gInAir[id] = false
}
public fwdPlayerPreThink(id) {
 if( is_user_alive(id) ) {
  static flags, buttons, oldbuttons
  flags = pev(id, pev_flags)
  buttons = pev(id, pev_button)
  oldbuttons = pev(id, pev_oldbuttons)
  static Float:fGravity
  pev(id, pev_gravity, fGravity)
  pev(id, pev_angles, angle)
  old_angle1[id] = angle[1]
  if( gInAir[id] == true && !(flags&FL_ONGROUND) ) {
   static i
   for( i = INFO_ZERO; i < 2; i++ ) {
    if( (vFramePos[id][i][0] == 0
    && vFramePos[id][i][1] == 0
    && vFramePos[id][i][2] == 0
    && vFrameSpeed[id][i][0] == 0
    && vFrameSpeed[id][i][1] == 0
    && vFrameSpeed[id][i][2] == 0)
    || (i == 1) ) {
     pev(id, pev_origin, vOrigin)
     vFramePos[id][i][0] = vOrigin[0]
     vFramePos[id][i][1] = vOrigin[1]
     vFramePos[id][i][2] = vOrigin[2]
     pev(id, pev_velocity, vVelocity)
     vFrameSpeed[id][i][0] = vVelocity[0]
     vFrameSpeed[id][i][1] = vVelocity[1]
     vFrameSpeed[id][i][2] = vVelocity[2]
     i=2
    }
   }
  }
  pev(id, pev_velocity, vVelocity)
  if( flags&FL_ONGROUND && flags&FL_INWATER )
   vVelocity[2] = 0.0
  pev(id, pev_origin, vOrigin)
  fDistance = get_distance_f(vOldOrigin[id], vOrigin)
  pev(id, pev_origin, vOldOrigin[id])
  pev(id, pev_velocity, vVelocity)
  if( vVelocity[2] != 0 )
   vVelocity[2]-=vVelocity[2]
  if( pev(id, pev_movetype) != MOVETYPE_WALK
  || fGravity != 1.0
  || pev(id, pev_waterlevel) >= 2
  || fDistance > 20 ) {
   gocheck(id)
   return FMRES_IGNORED
  }
  if( !(flags&FL_ONGROUND) )
   lasttime[id] = get_gametime()
  if( buttons&IN_JUMP
  && !(oldbuttons&IN_JUMP)
  && flags&FL_ONGROUND
  && gInAir[id] == false ) {
   set_task(0.8,"gocheck", id)
   weaponspeed = pev(id, pev_maxspeed)
   jumptime[id] = get_gametime()
   gInAir[id] = true
   pev(id, pev_origin, vOrigin)
   vJumpedAt[id][0] = vOrigin[0]
   vJumpedAt[id][1] = vOrigin[1]
   vJumpedAt[id][2] = vOrigin[2]
   strafes[id] = INFO_ZERO
   turning_right[id] = false
   turning_left[id] = false
   strafing_aw[id] = false
   strafing_sd[id] = false
   static i
   for( i = INFO_ZERO; i < 2; i++ ) {
    vFramePos[id][i][0] = 0.0
    vFramePos[id][i][1] = 0.0
    vFramePos[id][i][2] = 0.0
    vFrameSpeed[id][i][0] = 0.0
    vFrameSpeed[id][i][1] = 0.0
    vFrameSpeed[id][i][2] = 0.0
   }
  }
  else if( flags&FL_ONGROUND
   && gInAir[id] == true ) {
   set_task(0.5,"gocheck", id)
   gInAir[id] = false
   pev(id, pev_origin, vOrigin)
   fDistance1 = get_distance_f(vJumpedAt[id], vOrigin)+32.0625
   if( !(vFramePos[id][0][2] > vOrigin[2]) )
    return FMRES_IGNORED
   rLandPos[2] = vFrameSpeed[id][0][2] * vFrameSpeed[id][0][2] + (1600 * (vFramePos[id][0][2] - vOrigin[2]))
   rDistance[0] = (floatsqroot(rLandPos[2]) * -1) - vFrameSpeed[id][1][2]
   rDistance[1] = 800.000000*-1
   frame2time = floatdiv(rDistance[0], rDistance[1])
   if( vFrameSpeed[id][1][0] < 0 )
    vFrameSpeed[id][1][0] = vFrameSpeed[id][1][0]*-1
   rDistance[0] = frame2time*vFrameSpeed[id][1][0]
   if( vFrameSpeed[id][1][1] < 0 )
    vFrameSpeed[id][1][1] = vFrameSpeed[id][1][1]*-1
   rDistance[1] = frame2time*vFrameSpeed[id][1][1]
   if( vFramePos[id][1][0] < vOrigin[0] )
    rLandPos[0] = vFramePos[id][1][0] + rDistance[0]
   else
    rLandPos[0] = vFramePos[id][1][0] - rDistance[0]
   if( vFramePos[id][1][1] < vOrigin[1] )
    rLandPos[1] = vFramePos[id][1][1] + rDistance[1]
   else
    rLandPos[1] = vFramePos[id][1][1] - rDistance[1]
   if( is_in_duck(id) )
    vOrigin[2]+=18.0
   rLandPos[2] = vOrigin[2]
   frame2time += (lasttime[id]-jumptime[id])
   if( vOrigin[2] == vJumpedAt[id][2] ) {
    if( is_in_duck(id) && !(frame2time > 0.71 && frame2time < 0.77) )
     vOrigin[2] = vOrigin[2]*-1
    else if( !(is_in_duck(id)) && !(frame2time > 0.65 && frame2time < 0.70) )
     vOrigin[2] = vOrigin[2]*-1
   }
   fDistance2 = get_distance_f(vJumpedAt[id], rLandPos)+32.0625
   if( fDistance1 > fDistance2 ) {
    fDistance = fDistance2
    vOrigin[0] = rLandPos[0]
    vOrigin[1] = rLandPos[1]
   }
   else
    fDistance = fDistance1
   if( vJumpedAt[id][2] == vOrigin[2]
   && fDistance > 200
   && !(fDistance > 280) ) {
    static i, name[33], strdist[128]
    get_user_name(id, name, 31)
    num_to_word(floatround(fDistance, floatround_floor), strdist, 127)
    for( i = INFO_ONE; i < 33; i++ ) {
     if( i == id && gHasLjStats[i] ) {
      set_hudmessage(255, 255, 255, 0.05, 0.5, 0, 0.0, 2.0, 0.1, 0.1, 2)
      if(weaponspeed != 250.0) {
       ColorChat( 0, GREY, "%s ^4 %s ^3jumped ^4 %.3f ^3units with^4 %i ^3strafes!", prefix, name, fDistance, strafes[id] )
      }
      else if(225 < fDistance < 280) 
      {
       show_hudmessage(id, "Distance: %.3f units^nStrafes: %i", fDistance, strafes[id] )
       if(fDistance > 210)
       {
        ColorChat( 0, GREY, "%s ^4 %s ^3jumped ^4 %.3f ^3units with^4 %i ^3strafes!", prefix, name, fDistance, strafes[id] ) 
       }
      }
     }
    }
   }
   gInAir[id] = false
  }
  else if( flags&FL_ONGROUND
   && gInAir[id] == false ) {
   pev(id, pev_velocity, vVelocity)
   vVelocity[2]-=vVelocity[2]
   if( vector_length(vVelocity) >= 312 )
    set_task(0.5,"gocheck", id)
   gInAir[id] = false
  }
  if( flags&FL_ONGROUND ) {
   static ClassName[32]
   pev(pev(id, pev_groundentity), pev_classname, ClassName, 32)
   if( equal(ClassName, "func_train") || equal(ClassName, "func_door") || equal(ClassName, "func_door_rotating") || equal(ClassName, "func_conveyor") ) {
    gocheck(id)
    set_task(0.4,"gocheck", id)
   }
   if( OnGround[id] == false ) {
    pev(id, pev_origin, vOrigin)
    if( buttons&IN_JUMP
    && !(oldbuttons&IN_JUMP) )
    set_task(0.4,"gocheck", id)
    OnGround[id] = true
   }
  }
  if( !(flags&FL_ONGROUND) )
   OnGround[id] = false
 }
 return FMRES_IGNORED
}
public fwdPlayerPostThink(id) {
 if( is_user_alive(id) ) {
  static buttons, flags
  buttons = pev(id, pev_button)
  flags = pev(id, pev_flags)
  if( flags&FL_ONGROUND
  && (gInAir[id] == true
  || OnGround[id] == false) )
  fwdPlayerPreThink(id)
  pev(id, pev_angles, angle)
  if( old_angle1[id] > angle[1] ) {
   turning_left[id] = false
   turning_right[id] = true
  }
  else if( old_angle1[id] < angle[1] ) {
   turning_left[id] = true
   turning_right[id] = false
  }
  else {
   turning_left[id] = false
   turning_right[id] = false
  }
  if( strafing_aw[id] == false
  && (buttons&IN_MOVELEFT
  || buttons&IN_FORWARD)
  && (turning_left[id] == true
  || turning_right[id] == true )
  && !(buttons&IN_MOVERIGHT
  || buttons&IN_BACK) ) {
   strafing_aw[id] = true
   strafing_sd[id] = false
   strafes[id] += INFO_ONE
  }
  else if( strafing_sd[id] == false
   && (buttons&IN_MOVERIGHT
  || buttons&IN_BACK)
  && (turning_left[id] == true
  || turning_right[id] == true )
  && !(buttons&IN_MOVELEFT
  || buttons&IN_FORWARD) ) {
   strafing_aw[id] = false
   strafing_sd[id] = true
   strafes[id] += INFO_ONE
  }
  pev(id, pev_velocity, vVelocity)
  vVelocity[2] = 0.0
 }
}
public fwdTouch(ent, id) { 
 static ClassName[32]
 if( pev_valid(ent) ) {
  pev(ent, pev_classname, ClassName, 31)
 }
 static ClassName2[32]
 if( pev_valid(id) ) {
  pev(id, pev_classname, ClassName2, 31)
 }
 if( equal(ClassName2, "player") ) {
  if( pev(id, pev_groundentity) == ent && (gInAir[id] || !OnGround[id]) ) {
   if( pev(id, pev_flags)&FL_ONGROUND ) {
    if( get_gametime() > (jumptime[id]+0.1) )
     fwdPlayerPreThink(id)
   }
  }
  if( equal(ClassName, "func_train") || equal(ClassName, "func_door") || equal(ClassName, "func_door_rotating") || equal(ClassName, "func_conveyor") ) {
   gocheck(id)
   set_task(0.4,"gocheck", id)
  }
 }
}
stock is_in_duck(player) {
 if( !pev_valid(player)  )
  return 0
 static Float:absmin[3], Float:absmax[3]
 pev(player, pev_absmin, absmin)
 pev(player, pev_absmax, absmax)
 absmin[2]+=64.0
 if( absmin[2] < absmax[2] )
  return 0
 return 1
}
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