I have a plugin that gives money to killer via client_death event. Other plugin checks money @ round_end event. But if is killed last player, round_end happens before client_death, so money isn't counted correctly. So the question is - should I use set_task in round_end or should I use other funcion to determine if player was killed and give him the money which happens before round_end?
EDIT: Or, could you tell me how long does new round starts after round_end is called? Because found new bug.