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[Any] Target Name Changers


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Author
ddhoward
Veteran Member
Join Date: May 2012
Location: California
Plugin ID:
3729
Plugin Version:
15.0727
Plugin Category:
Server Management
Plugin Game:
Any
Plugin Dependencies:
    Servers with this Plugin:
    23 
    Plugin Description:
    Allows easier targeting of players who rapidly change their names, and gives information on them.
    Old 07-05-2013 , 06:44   [Any] Target Name Changers
    Reply With Quote #1

    This plugin has two simple functions:
    1. Displays Information:
      Whenever a client changes his/her name, other clients are given certain information through the console. This can help in targeting hackers who rapidly change their names to mimic other users. Information includes:
      • The old name
      • The new name
      • The user's Steam ID
      • The user's userID, which can be used to target the player through commands (sm_kick #213, for example)
      • The user's IP address

      Clients who have access to the override "sm_namechangeinfo_seeip" will see all the information, including the IP address. If the override does not exist, the BAN flag is used instead.

      If a client does not have access to that override (or the BAN flag), he will be given all information other than the IP address. The information can be blocked to clients entirely through the override sm_namechangeinfo.
    2. Facilitates Targeting:
      The plugin generates two new targeting filters, similar to @all, @alive, @humans, @me, etc. These can be used with almost any Sourcemod command that supports targeting.
      • @namechanger - Targets the last player who changed his/her name. If the player who occupies this label leaves the game, this filter will not target anyone until someone else changes their name.
      • @namechangers - Targets players who have changed their names X times, with each rename being no more than Y seconds apart, and the most recent rename being within the past Y seconds. (X = sm_namechangeinfo_count, Y = sm_namechangeinfo_time)
      • @recentnamechangers - Targets players who have changed their names within the past X seconds, where X is defined by the cvar sm_namechangeinfo_time

      FOR EXAMPLE:
      • sm_kick @namechanger "don't hack on my server" - Kicks the player who last changed his name with the reason "don't hack on my server"
      • sm_slay @recentnamechangers - slays players who've changed names recently
      • sm_slay @namechangers - slays players who've been changing their names a lot very recently
      • sm_ban @namechanger 0 "hacker douchebag" - Permabans the player who last changed his name.
        etc, etc, etc

      Please note that plugins that rename players (such as Free2BeRenamed, SteamRep Checker, the stock sm_rename command, etc.) will also trigger the functions of this plugin. The plugin is unable to distinguish between actual Steam name changes, hacked name changes, or name changes triggered by another plugin. Please keep this in mind when using the targeting filters. You don't want to accidentally punish the wrong user.


    CVARS
    • sm_namechangeinfo_update 2 - Controls Updater compatibility
      • 0 : Completely disables Updater integration
      • 1 : Updater will notify you in Updater.log if an update becomes available.
      • 2 : Updater will automatically download any updates. They will be installed on the next server start or map change.
      • 3 : Updater will automatically download and immediately install any updates. This WILL cause the plugin to restart, meaning that all targeting filters will be "reset" as if no one has yet changed their name.

    • sm_namechangeinfo_destination 1 : (0/1/2/3) Where should the information be printed to?
      • 0 : Nowhere, the information is only used in the target filters.
      • 1 : Print the information to players' consoles.
      • 2 : Print the information to players' chat.
      • 3 : Print the information to both the console and the chat.
      Please note that on some games/mods, that which is sent to the chat also shows up in the console. On these games, setting this CVAR to 2 makes it seem like it was set to 3, and actually setting it to 3 causes the information to show up twice in the console.

    • sm_namechangeinfo_time 60.0 : (Any positive value) How many seconds since a player's last name change is he considered a name changer to be included in @recentnamechangers?

    • sm_namechangeinfo_count 3 : (Any positive value) How many times must a player change his name (with each time being no more than sm_namechangeinfo_time seconds apart) to be included in @namechangers ?



    The plugin requires the updater.inc and ddhoward_updater.inc includes. As such, it does not compile here on the forums. You can either download and install the attached SMX, or download the SP and compile it yourself.




    Downloads:

    If you like what you see here, please consider donating~
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    Last edited by ddhoward; 07-28-2015 at 00:00.
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    lyric
    Veteran Member
    Join Date: Sep 2012
    Old 07-05-2013 , 08:54   Re: [Any] Name Change Info
    Reply With Quote #2

    amazing idea thanks for this!
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    RedSword
    SourceMod Plugin Approver
    Join Date: Mar 2006
    Location: Quebec, Canada
    Old 07-05-2013 , 11:54   Re: [Any] Name Change Info
    Reply With Quote #3

    Code:
    hcvar_version = CreateConVar("sm_namechangeinfo_version", PLUGIN_VERSION, "Friendly Mode Plugin Version", FCVAR_DONTRECORD|FCVAR_NOTIFY|FCVAR_CHEAT|FCVAR_PLUGIN);
    D:

    Beside that, plugin looks ok (and good idea to give intel @ name changing, rather than preventing/kicking the client). Approved.
    __________________
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    ddhoward
    Veteran Member
    Join Date: May 2012
    Location: California
    Old 07-05-2013 , 13:36   Re: [Any] Name Change Info
    Reply With Quote #4

    Uploading new version 13.0705.2. It will shortly replace the version in the first post, and has been pushed to the Updater server. Changes are:
    • Changed a few strings from new to decl

    • Fixed version cvar description, no longer calls itself the Friendly Mode plugin

    • ADDED CVAR: sm_namechangeinfo_destination with default value of 1
      • 0 = Disabled
      • 1 = Print information to the console
      • 2 = Print information to the console and to chat

    • Added MultiTargetFilter "@namechanger". This can be used in almost any Sourcemod command with targeting, and will target the player who last changed his name. For example, running "sm_slay @namechanger" will slay the player who last changed his name. Running "sm_freeze @namechanger 999" will freeze the last person to change his name, for 999 seconds. Etc.

    • Added MultiTargetFilter "@namechangers". Similar to the above filter, this can be used to target players in pretty much any decently coded command with targeting. This filter targets any players who have changed their names within a given number of seconds, set by the new cvar sm_namechangeinfo_time (default value = 60.0)

    Please let me know if you run into any issues. Please also consider installing Updater if you haven't already!
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    vman315
    SourceMod Donor
    Join Date: Sep 2012
    Location: Behind a keyboard
    Old 07-05-2013 , 14:14   Re: [Any] Name Change Info
    Reply With Quote #5

    This is brilliant.
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    Last edited by ; Today at 08:20 AM. Reason: Get rid of s
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    ddhoward
    Veteran Member
    Join Date: May 2012
    Location: California
    Old 07-05-2013 , 14:50   Re: [Any] Name Change Info
    Reply With Quote #6

    Updated to 13.0705.3. Previous version had a dumb oversight where sometimes @namechanger would target client 0.
    ddhoward is offline
    RedSword
    SourceMod Plugin Approver
    Join Date: Mar 2006
    Location: Quebec, Canada
    Old 07-05-2013 , 16:05   Re: [Any] Name Change Info
    Reply With Quote #7

    Hi again,

    Be careful when using
    Code:
    decl String:steamID[20], String:ipAddress[16], String:oldName[33], String:newName[33];
    Both GetClientIP and GetClientAuthString can return false. Sometimes a client can bypass the authorization, meaning he doesn't have a steamId (or possibly a spoofed one); meaning you'll get a random value, as you do not force-null the first char. I recommend doing ipAddress[0] = '\0' and steamID[0] = '\0' after their declaration.

    Red
    __________________
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    ddhoward
    Veteran Member
    Join Date: May 2012
    Location: California
    Old 07-05-2013 , 16:27   Re: [Any] Name Change Info
    Reply With Quote #8

    Like this? I'm assuming that I wouldn't have to make any other changes to the code.

    PHP Code:
    decl String:steamID[20], String:ipAddress[16], String:oldName[33], String:newName[33];
    ipAddress[0] = '\0';
    steamID[0] = '\0'
    EDIT: Actually, I can probably just use the returns of the two functions to decide on whether or not to even print the information.

    Last edited by ddhoward; 07-05-2013 at 16:34.
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    ddhoward
    Veteran Member
    Join Date: May 2012
    Location: California
    Old 07-05-2013 , 17:17   Re: [Any] Name Change Info
    Reply With Quote #9

    Updating to version 13.0705.4. Changes include:
    • Plugin now appropriately ignores clients who are not completely in-game.
    • Plugin now appropriately ignores SourceTV and Replay bots.
    • Added cvar sm_namechangeinfo_ignorebots. When enabled, bots who experience name changes will not have their information printed, will not replace the current occupant of @namechanger, and will not be included in @namechangers.
    • If a name-changed bot's information is printed, the SteamID and IP fields will say "BOT."
    • If a client's SteamID or IP cannot be verified, the fields will say "UNKNOWN."
    • Plugin does not print the information to the chatboxes/consoles of bots.

    Last edited by ddhoward; 07-05-2013 at 17:23.
    ddhoward is offline
    RedSword
    SourceMod Plugin Approver
    Join Date: Mar 2006
    Location: Quebec, Canada
    Old 07-05-2013 , 20:59   Re: [Any] Name Change Info
    Reply With Quote #10

    Code:
    hcvar_destination = CreateConVar("sm_namechangeinfo_destination", "1", "(1/2/3) Where should the information be printed to? 0 = disabled, 1 = Console, 2 = Chat and Console", FCVAR_PLUGIN);
    You mean (0/1/2) *

    But It would be easy for you to do a 0/1/2/3 mod. Using bit operation '&' rather than '==' (and you already checking both; you could use else if; if you don't want to use '&' that is). That way someone could print to chat directly (which I'm surprise you aren't offering; you plugin says 'any' and I believe not all game display name change in chat or not)
    __________________
    My plugins :
    Red Maze
    Afk Bomb
    RAWR (per player/rounds Awp Restrict.)
    Kill Assist
    Be Medic

    You can also Donate if you appreciate my work

    Last edited by RedSword; 07-05-2013 at 21:04.
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