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Grenade Spam Punish


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Plugin Info:     Modification:   Counter-Strike        Category:   Event Related        Approver:   Xanimos (85)
DaSoul
Senior Member
Join Date: Jan 2006
Old 01-09-2006 , 20:06   Grenade Spam Punish
Reply With Quote #1

/*Grenade Spam Punish
*
* by [gOf]-Soul from http://www.gofclan.org
*
* This is a very simple plugin I wrote to control grenade spamming.
* There were a couple different plugins out that would seem to control
* grenade spamming. But they blocked if you would try to buy extra
* grenades. The ones I tried only blocked you from buying them via
* the regular menu. This plugin keeps you from throwing more grenades
* than the allotted number of grenades allowed by the configuration file
*
* The plugin requires that you use the engine module of amxmodx because
* I remove any grenades from the environment that should NOT have been
* thrown. If you do not want to enable the engine module you can remove
* the requirement by removing the remove_entity(greindex) line at the
* bottom of the script.
*
* Config Flags
* -----------------------------------------------------------------------------
* cvar : mp_grenspampunish
* description: cvar that determins if the grenade spam punish plugin is
* enabled possible values are 1 and 0. To enable the plugin
* set it to 1 to disable the plugin just set it to 0.
* default : 1 (enabled)
*
* cvar : mp_grenspampunish_maxflash
* description: Maximum number of flash bangs allowed to be thrown per round
* default : 2
*
* cvar : mp_grenspampunish_maxhe
* description: Maximum number of he grenades allowed to be thrown per round
* default : 1
*
* cvar : mp_grenspampunish_maxsmoke
* description: Maximum number of smoke grenades allowed to be thrown per round
* default : 1
*
* cvar : mp_grenspampunish_damage
* description: Amount of damage to inflict if someone violates the spam plugin
* Damage of 100 will automatically kill them. The plugin uses the
* user_slap to inflict the damage
* default : 100
*
*
* To load settings for a certain map then place them into the map specific
* config files i.e. amxmodx/configs/maps/de_dust.cfg
*
* -----------------------------------------------------------------------------
*
* **************
* * CHANGE LOG *
* **************
* v1.4
* -Changed Array Declaration to get rid of out of bound error for
* the grencount array
*
* v1.3
* -Took out cstrike reference
* -Code cleanup (thanks to vittu)
*
* v1.2
* -Removed the config file. Place configuration directly into amxx.cfg
* -For map specific configs use the map specific config features provided
* by AmxModx
* -Updated for pcvars - requires 1.70 and higher to use
* -Updated to more dependable register_logevent("funcNewRound", 2, "1=Round_Start")
* instead of ResetHud event
* -Fixed bug of not clearing number of throws when a person joins the server
* caused someone to get punished on first throw
*
* v1.1
* -Updated the plugin to not write the grenade count information
* to the vault. Just used a global variable
*
* -Added map specific grenade counts so that you could specify higher
* grenade throw limits for certain maps like fy_pool_day
*
*/
Attached Files
File Type: sma Get Plugin or Get Source (grenspampunish.sma - 3640 views - 6.4 KB)

Last edited by DaSoul; 08-30-2007 at 15:51. Reason: Release 1.4 version - untested version
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SubFive
Senior Member
Join Date: Dec 2005
Location: USA
Old 01-09-2006 , 20:32  
Reply With Quote #2

Remove the Plugin - part, mods wont be happy about that.
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DaSoul
Senior Member
Join Date: Jan 2006
Old 01-09-2006 , 20:34  
Reply With Quote #3

You mean from the text of the sma and the email? Or what? I am not sure what you mean. The sticky didnt say I could not use the word plugin....
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Dirty DuMont
Member
Join Date: Jan 2006
Old 01-09-2006 , 20:39  
Reply With Quote #4

He means remove the "Plugin - " from your topic name.
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DaSoul
Senior Member
Join Date: Jan 2006
Old 01-09-2006 , 20:40  
Reply With Quote #5

I did not put "Plugin" in my topic name...
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v3x
Veteran Member
Join Date: Oct 2004
Location: US
Old 01-09-2006 , 21:32  
Reply With Quote #6

It automatically shows up when you view the post.

shh
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Dirty DuMont
Member
Join Date: Jan 2006
Old 01-09-2006 , 21:53  
Reply With Quote #7

I knew that...
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DaSoul
Senior Member
Join Date: Jan 2006
Old 01-09-2006 , 22:42  
Reply With Quote #8

Quote:
Originally Posted by v3x
It automatically shows up when you view the post.

shh
Odd... I dont see Plugin- on any posts...

Anyways, does anybody know how long it takes for a plugin to get approved?

Also any input on this plugin will be appreciated.
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uTg | bigpapajiggs
Senior Member
Join Date: Sep 2005
Location: Bellingham, WA
Old 01-09-2006 , 23:32  
Reply With Quote #9

For a plugin to get approved it needs:

A. To be liked
B. To be unique
C. To be coded well
D. To be unique

It can take any amount of time the mods want.
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pixel3
Senior Member
Join Date: Dec 2005
Old 01-10-2006 , 10:34  
Reply With Quote #10

Well... lets say I play fy_pool_day and I pick up another grenade from pool then I get slayed? If so.. then you should make another cfg file or u can use the same one where I can put map names where I want to use more than one grenade. Propably some he_* maps
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