Yup, I indeed think you misunderstood it. I think he wants a player model to look there - created by something like create_entity.
Anyway, your example:
Code:
new Float:destVec[3]; // Set this accordingly
new Float:srcVec[3];
new Float:angles[3];
entity_get_vector(id, EV_VEC_origin, srcVec);
compute_look_angles(srcVec, destVec, angles);
entity_set_vector(id, EV_VEC_angles, angles);
entity_set_vector(id, EV_VEC_v_angle, angles);
entity_set_int(id, EV_INT_fixangle, 1);
Or, uhh, that might work, I haven't tested it though. Also, I don't know whether v_angle is relative to the world coordinates or to the already set model angles. No idea XD test it.
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