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Pinion Adverts [Video Ads + Steam Community]


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Author
Arthur.PinionGG
Senior Member
Join Date: Mar 2013
Plugin ID:
3691
Plugin Version:
1.16.16
Plugin Category:
General Purpose
Plugin Game:
Any
Plugin Dependencies:
    Servers with this Plugin:
    1 
    Plugin Description:
    Generate advertising revenue from your source based server
    Old 06-12-2013 , 01:40   Pinion Adverts [Video Ads + Steam Community]
    Reply With Quote #1

    Pinion Adverts

    Pinion is all about helping communities help themselves. We provide community owners advertising revenue. This revenue can be used to improve infrastructure through the hiring of better servers, the addition of new ones together or anything at all, it’s your money! Through the automated signup process, Pinion places it’s advertising mechanics within your Message of the Day or MOTD. Each time the MOTD is seen by a player, no matter what time of day, it is treated as an impression.

    At the end of the month you are advised how many impressions your servers delivered and how much income was generated. You are then paid directly into your paypal account within 60 days.

    What we pay you for

    -We purchase all impressions from guaranteed regions that complete
    -We purchase all impressions from guaranteed regions that don't fill due to lack of content
    -We purchase all impressions from non guaranteed regions that fill and complete

    Current Guaranteed $3.00 Regions - We purchase all traffic, ad served or not, this means fill is never a factor!
    • USA
    • Australia
    • United Kingdom

    Current Non-Guaranteed $3.00 Regions - We purchase all traffic that serves adverts
    • Austria
    • Belgium
    • Canada
    • Denmark
    • Finland
    • France
    • Germany
    • New Zealand
    • Norway
    Rest of World $2.20 - We purchase all traffic that serves adverts

    Bonuses
    We currently offer a bonus every month for higher quality traffic with a higher clickthrough rate, these vary month to month and are visible in control panel.
    • 1% CTR - 10% CPM Bonus
    • 3% CTR - 15% CPM Bonus


    Requirements
    Please choose one, we recommend Steamtools.Let's Get Started
    • Register your community here
    • Install the plugin and extensions
    • From Control Panel download your community specific configuration file and upload it to the cfg/sourcemod directory of your game server.
    Notes
    We highly recommend the all-in-one-self-updating.zip package, this has the compiled plugin, including all sourcecode and required extensions. If you download the .smx ensure you have the required extensions installed.

    More advanced users might like to compile the plugin themselves, our Github repo can be found here.

    Need Help? Contact Support

    Run a Garry's Mod Community? Now available, visit Control panel to download the LUA Script and Config file.

    Code:
    CVARs
    // Community ID
    // -
    // Default: ""
    sm_pinion_adverts_community ""
    
    // If set to zero, players may close the MOTD window without any wait period
    // -
    // Default: "1"
    // Minimum: "0.000000"
    // Maximum: "1.000000"
    sm_pinion_adverts_force_complete "1"
    
    // Set to 1 to prevent displaying ads to users with access to 'advertisement_immunity'
    // -
    // Default: "0"
    // Minimum: "0.000000"
    // Maximum: "1.000000"
    sm_pinion_adverts_immunity_enable "0"
    
    // 0: Review disabled. 
    //  - 1: Ads show at start of round. 
    //  - 2: Ads show at end of round. 
    //  - 3: Ads show on death.'
    // -
    // Default: "1"
    sm_pinion_adverts_review "1"
    // Duration (in minutes) until mid-map MOTD re-view
    // -
    // Default: "20"
    // Minimum: "15.000000"
    sm_pinion_adverts_review_time "20"
    
    // Set to 0 to hide messages about the RewardMe command
    // -
    // Default: "1"
    // Minimum: "0.000000"
    // Maximum: "1.000000"
    sm_pinion_adverts_chat_advert "1"
    Change log

    Code:
            
    Changelog
    	1.16.16 <-> 2016 9/23 - Caelan Borowiec
    		Changed CSGO to use ClientCommand for 'joingame'
    	1.16.15 <-> 2016 9/14 - Caelan Borowiec
    		Added support for BrainBread2
    		Fixed team joining issue with CSGO
    	1.16.14 <-> 2016 7/31 - Caelan Borowiec
    		TF2 folder path was incorrect
    	1.16.13 <-> 2016 7/26 - Caelan Borowiec
    		Updates to web path logic for game folders
    	1.16.12 <-> 2016 7/10 - Caelan Borowiec
    			- Fixed issues with team selection menu in CS:GO
    	1.16.11 <-> 2016 5/12 - Caelan Borowiec
    			- Added cvar to disable messages about RewardMe command
    			- "joingame" command no longer works in CS:GO via FakeClientCommand. 
    	1.16.10 <-> 2016 4/12 - Caelan Borowiec
    			- Disabled the ClosePage call after 2 minute timer
    	1.16.09 <-> 2016 3/30 - Caelan Borowiec
    			- Set RewardMe hint messages to start on first spawn
    			- Colorized RewardMe chat message
    			- Improved the hint message
    	1.16.08 <-> 2016 3/28 - Caelan Borowiec
    			- Renamed BetUnikrn command to "RewardMe"
    	1.16.07 <-> 2016 3/25 - Caelan Borowiec
    			- Switched to using a chat hook for the BetUnikrn command
    			- BetUnikrn command is no longer case sensitive
    	1.16.06 <-> 2016 3/25 - Caelan Borowiec
    			- Set return value for BetUnikrn command
    			- Increased url string length
    	1.16.05 <-> 2016 3/25 - Caelan Borowiec
    			- Made BetUnikrn command lower case
    			- Chat message is now also printed on first death
    	1.16.04 <-> 2016 3/24 - Caelan Borowiec
    			- Added pop-up workaround for CSGO MOTD issues
    	1.16.03 <-> 2016 3/21 - Caelan Borowiec
    			- Re-added prompts and "!BetUnikrn" command for the Pinion Pot of Gold	
    	1.16.02 <-> 2016 3/12 - Caelan Borowiec
    			- Re-added server IP and port data to the url path
    	1.16.01 <-> 2016 3/4 - Caelan Borowiec
    			- Fixed tf/tf2 string issue
    	1.16.00 <-> 2016 1/12 - Caelan Borowiec
    		Updated all cvars to follow the naming convention sm_pinion_adverts_*
    			- New version cvar: sm_pinion_adverts_version
    			- See config for other cvars
    		Deprecated all old cvars: 
    			Old cvar names will still work, but will not be entered into the config, and will log
    		Deprecated sm_motdredirect_url cvar
    		Added sm_pinion_adverts_community cvar
    		Changed MOTD URL format to use textual community IDs rather than IP addresses
    		The old sm_motdredirect_url cvar will still work as before, but will print an error
    		Updated GetGameWebDir with corrected strings	
    	1.12.33 <-> 2015 6/26 - Caelan Borowiec
    		Changed timer response handling
    	1.12.32 <-> 2015 6/22 - Caelan Borowiec
    		Added a console variable to disable force completion
    		Forced wait time has been removed on quickplay servers
    		Moved wait-countdown messages to console
    		Added experimental review for TF2, CSS, DoD:S, HL2:DM, No More Room In Hell, and Double Action: Boogaloo
    		Set default wait to 6 seconds (down from 30)
    	1.12.31 <-> 2015 5/15 - Caelan Borowiec
    		Updated plugin and EasyHTTP to support SourceMod 1.7.x
    		Fixed compatibility issues with cURL and Socket
    		Added support for SteamWorks
    		Added all copies of all required includes to GitHub	
    	1.12.30 <-> 2015 1/29 - Caelan Borowiec
    		Merged sm_motdredirect_review and sm_motdredirect_tf2_review_event cvars
    		Added review support for all games
    		Added 'player death' option to review
    		Added support for GoldenEye: Source
    		Added support for Hidden: Source
    		Added support for Double Action: Boogaloo
    		Added support for Zombie Panic! Source
    		Added support for Fistful of Frags
    	1.12.29 <-> 2014 5/5 - Caelan Borowiec
    		Replaced json.inc with EasyJSON.inc
    		Fixed handle leak that was being caused json.inc
    	1.12.28 <-> 2014 1/17 - Caelan Borowiec
    		Removed unnecessary CloseHandle
    		Possibly fixed handle leak in EasyHTTP
    	1.12.27 <-> 2014 1/14 - Caelan Borowiec
    		Fixed audio continuing to play in No More Room in Hell after the ad is closed.
    	1.12.26 <-> 2013 12/16 - Caelan Borowiec
    		Disabled TF2 MOTD reopening feature
    	1.12.25 <-> 2013 12/15 - Arthur 
    		Temporary revision
    	1.12.24 <-> 2013 12/5 - Caelan Borowiec
    		Added support for No More Room Left in Hell
    		Disabled SteamTools use in CSGO to prevent errors
    		Fixed the team selection menu not appearing after closing the MOTD in Nuclear Dawn
    		Fixes for TF2 MOTD Changes:
    			Fixes/changes the method used to reopen the MOTD.
    			Changes the 'reopen URL' from "" to "http:// ".
    			Limited reopening the MOTD to once every 3 seconds.
    			Other games are unaffected by these fixes for TF2
    	1.12.22 <-> 2013 10/5 - Caelan Borowiec
    		The default motd_text.txt will now be backed up and replaced with a message telling players how to enable html MOTDs
    			Custom/edited copies of motd_text.txt will not be touched
    		Made the ad URL shorter by reducing the length of variable names.
    	1.12.21 <-> 2013 7/23 - Caelan Borowiec
    		Fixed a case where delay times from the backend would be cached after the first connection
    	1.12.20 <-> 2013 7/18 - Caelan Borowiec
    		Fixed a case where delay queries would not be started
    		Fixed a case where delay times from the backend could be cached
    	1.12.19 <-> 2013 7/16 - David Banham
    		Stop redirecting the page to about:blank before cleanup can be done
    	1.12.18 <-> 2013 6/5 - Caelan Borowiec
    		Removed "Pot of Gold" message
    		Added check to prevent more than one query thread per client
    		Added a check to prevent queries running for clients with immunity
    		Changed query handing to query as long as the player is in the default cooldown
    		Debug improvements to EasyHTTP and Helper_GetAdStatus_Complete
    		Fixed an issue that could happen if the plugin received no data from a query
    		Improved some debug messages
    		Changed the backend interface to expect data in JSON
    		Fixed the html page remaining loaded after the panel is closed.
    	1.12.17 <-> 2013 5/29 - Hotfix Based on 1.12.16
    		Increased polling rate
    		Changed the default wait time to a hard-coded 30 seconds
    		Disabled debug mode
    	1.12.16 <-> 2013 4/25 - Caelan Borowiec
    		Fixed an issue with the plugin loading a blank motd window
    		Made SteamTools the preferred extension for queries
    		Replaced cURL/Socket code with a wrapper for EasyHTTP.inc
    			- (Plugin now requires EasyHTTP.inc to compile)
    		Added a countermeasure to prevent players from blocking the closed_htmlpage command
    		Changed the "you must wait" message to only display when a delay has been loaded from the backend.
    		Removed bounds on the page-delay timer
    		Changed the default wait time to a hard-coded 43 seconds
    		Removed hard-coded 3 second addition to the delay
    		Plugin will not run queries on games where dynamic page-delay durations are not supported
    		Plugin no longer requires cURL/Socket to be installed on games where dynamic page-delay durations are not supported
    	1.12.15 <-> 2013 2/6 - Caelan Borowiec
    		Added dynamic minimum durations
    		Added countermeasure to deal with players bypassing the motd window
    	1.12.14 <-> 2013 1/24 - Caelan Borowiec
    		Updated code to use CS:GO's new protobuff methods (Fixes the plugin not functioning in CS:GO).
    	1.12.13 <-> 2013 1/20 - Caelan Borowiec
    		Patched a possible memory leak
    		Improved player immunity handling
    		Added immunity for initial connection advert's delay timer
    	1.12.12 <-> 2012 12/12 - Caelan Borowiec
    		Version bump
    	1.8.2-pre-12 <-> 2012 12/7 - Caelan Borowiec
    		Fixed a bug that would prevent a player from seeing the jointeam menu if they idled too long after joining the server (For real this time).
    		Fixed a resulting bug that would open a blank page two minutes after joining the server.
    	1.8.2-pre-11 <-> 2012 12/5 - Caelan Borowiec
    		Changed the force_min_duration cvar handling so that the delay length will now match the cvar value.
    		Fixed a bug that would prevent a player from seeing the jointeam menu if they idled too long after joining the server.
    		Fixed the round-end option for re-view ads not working on Arena maps.
    	1.8.2-pre-10 <-> 2012 11/28 - Caelan Borowiec
    		Converted LoadPage() to use DataTimers
    		Added code to pass data indicating what triggered an ad view to the backend
    		Fixed issue with admin immunity functionality
    	1.8.2-pre-9 <-> 2012 11/20 - Caelan Borowiec
    		Lowered the default value of sm_motdredirect_review_time from 40 to 30
    	1.8.2-pre-8 <-> 2012 11/20 - Caelan Borowiec
    		Added sm_motdredirect_tf2_review_event cvar to configure if 'review' ads are shown at round end or round start in TF2
    		Added a check to prevent errors in ClosePage()
    		Added checks to prevent errors when calling GetClientAuthString
    	1.8.2-pre-7 <-> 2012 11/16 - Caelan Borowiec
    		Changed event used for TF2 round-start adverts so that ads are displayed earlier.
    		Renamed ConVar sm_advertisement_immunity_enable to sm_motdredirect_immunity_enable to be consistent with other cvar names.
    		Made advertisement time restrictions apply to ads shown after L4D1/L4D2 map stage transitions.
    		Updated sm_motdredirect_url checking code to prevent false-positives from being logged.
    		Updated motd.txt replacement code to prevent overwriting the backup file.
    		MOTD window will now auto-close after two minutes.
    	1.8.2-pre-6 <-> 2012 11/13 - Caelan Borowiec
    		Fixed adverts not working for Left 4 Dead 1 map stage transitions
    		Revised plugin versioning scheme
    	1.8.2-pre-5 <-> 2012 11/13 - Caelan Borowiec
    		Disabled minimum display time feature in L4D and L4D2
    	1.8.2-pre-4 <-> 2012 11/13 - Caelan Borowiec
    		Moved round-end advertisements to now show during setup time at the start of the round.
    	1.8.2-pre-3 <-> 2012 11/11 - Caelan Borowiec
    		Corrected version numbering in the #define
    		Added plugin version number to the query string
    		Changed TF2 end-round advertisement handling:  Now all players will see an ad during the same round-end period after a global timer elapses.
    	1.8.2-pre-2 <-> 2012 11/10 - Caelan Borowiec
    		Fixed incompatible plugin message displaying with url-encoded text
    		Added support for displaying advertisements after Left 4 Dead 1/Left 4 Dead 2 map stage transitions
    		Added advertisement immunity and related configuration settings
    	1.8.2-pre-1 <-> 2012 10/31 - Caelan Borowiec
    		Added an error message to alert users if sm_motdredirect_url has not been assigned a value.
    		Added functionality to check for incompatible plugins and display a notice via the MOTD
    		Updated plugin comments.
    	1.8.2 <-> 2012 - Nicholas Hastings
    		Fixed harmless invalid client error that would occasionally be logged.
    		Updated wait-to-close mention to mention Pinion Pot of Gold.
    		Fixed regression in 1.8.0 causing ND to not open team menu after MOTD close.
    	1.8.1 <-> 2012 - Nicholas Hastings
    		Fixed MOTD panel being unclosable on most games if sm_motdredirect_force_min_duration set to 0.
    	1.8 <-> 2012 - Nicholas Hastings
    		Updated game detection.
    		Added support for CS:GO.
    		Added support for "Updater" (https://forums.alliedmods.net/showthread.php?t=169095).
    		Temporarily reverted ForceHTML plugin integration.
    		Fixed team join issues in CS:S and DOD:S.
    		Fixed player hits conflicting with some other MotD plugins.
    		Specified motdfile (motd.txt) no longer gets clobbered. (!motd will show your specified MotD).
    		Various other cleanup, error fixing, and error checks.
    	1.7 <-> 2012 - 8/8 Mana (unreleased)
    		Changed MOTD skip cvar to Enable/Disable option only
    		Added a message notifying players when they can close the MOTD
    		Integrated ForceHTML Plugin:
    		http://forums.alliedmods.net/showthread.php?t=172864
    	1.6 <-> 2012 - 8/1 Mana (unreleased)
    		Added a cooldown option for skipping the MOTD.
    		Defaults to 5 seconds of not being able to "close" the MOTD.
    		Added a code option of only hooking the first MOTD, in case it conflicts with other plugins
    	1.5.1 <-> 2012 - 5/24 Sam Gentle
    		Made the MOTD hit use a javascript: url
    	1.5 <-> 2012 - 5/24 Mana
    		Removed event hooks, no longer necessary
    		Blocks current MOTD and replaces it a new
    		Hooks MOTD closed button
    		Plugin now works immediately after being loaded
    		Left legacy code for writing MOTD to file (in case updates break sourcemod)
    	1.4.2 <-> 2012 - 20/02 Azelphur
    		Stop adverts when players join the spectator team
    	1.4.1 <-> 2011 - 08/09 LumiStanc
    		Add version CVA
    	1.4 <-> 2011 - 08/05 David Banham
    		Integrated code to update motd.txt config file
    		Changed variable names as appropriate
    		Changed config file name
    	1.3 <-> 2011 - 07/24 LumiStance
    		Add host ip and port to url, add auth_id
    		Rename cvar to sm_motdpagehit_url
    		Add L4D hook for player_left_checkpoint
    		Change player_spawn to player_team for CSS and TF2
    		Have separate hook callbacks for L4D and CSS/TF2
    	1.2 <-> 2011 - 07/09 LumiStance
    		Improve support for TF2 (v1.1 interferes with join sequence)
    		Add Event_HandleSpawn delayed response
    		Add checks for IsClientConnected(), GetClientTeam(), and IsFakeClient()
    	1.1 <-> 2011 - 07/08 LumiStance
    		Add code to hook player_left_start_area if it exists instead of player_spawn
    	1.0 <-> 2011 - 07/08 LumiStance
    		Initial Version
    		Modify ShowHiddenMOTDPanel into more generic ShowMOTDPanelEx
    		Add enum constants for ShowMOTDPanelEx command parameter
    		Add code and url cvar for ShowMOTDPanelEx at player_spawn
    Attached Files
    File Type: zip addons.zip (2.62 MB, 649 views)
    File Type: smx pinion_adverts.smx (39.8 KB, 541 views)
    File Type: sp Get Plugin or Get Source (pinion_adverts.sp - 637 views - 58.4 KB)

    Last edited by Arthur.PinionGG; 07-15-2017 at 07:38.
    Arthur.PinionGG is offline
    Arthur.PinionGG
    Senior Member
    Join Date: Mar 2013
    Old 06-12-2013 , 01:41   Re: Pinion Adverts
    Reply With Quote #2

    Control Panel Overview
    At Pinion we know and understand each community is different, there is no one size fits all solution. Under our new MOTD platform each community is able to now control the behavior of their MOTD ad page. If you want adverts displayed every time, not on join you or display a community MOTD you now can. Each community has to ability to modify the MOTD to their needs.

    By default the My Account Community Settings section looks like this:


    Here you are able to adjust if you want to display ads 100% of the time, 1% or anything in between. By ticking 'never show an ad on when a player first connects' your members can first enjoy the server before giving back with their visual donation on next map change.

    By entering a URL in the community MOTD field this will determine the page to bounce the MOTD upon reduced percentage view.

    Below is an example of a community with 80% advert fill


    Below is an example of a community with 100% fill but no ads on first impression

    Last edited by Arthur.PinionGG; 06-12-2013 at 23:47.
    Arthur.PinionGG is offline
    Arthur.PinionGG
    Senior Member
    Join Date: Mar 2013
    Old 06-12-2013 , 01:42   Re: Pinion Adverts
    Reply With Quote #3

    Frequently Asked Questions

    Does it matter where my server is?
    No – Your server can be anywhere in the world even non-guaranteed regions. Adverts are sent to clients based on their location.

    What’s the difference between a guaranteed region and others?
    We guarantee to fill the impressions given the opportunity to, this means if we have an ad and it completes we will pay you $2.20 CPM. Likewise if you give us an impression and we don’t have an advert we will pay you for it regardless.

    My country isn’t a guaranteed region can I still run Pinion?
    Absolutely, all regions are welcome, if we have an ad to serve we will. Provided the impression completes we will purchase it from you.

    If I refresh my MOTD I get the no ad / community URL page what gives?
    To protect the player experience we ensure each player can receive only one ad within a period of minutes.

    Is flash required to be installed on the client?
    In the past yes, however Pinion by default serves all content in HTML5 so flash versions or lack there of have no impact. Ads are displayed to all clients irrespective of their software configuration.

    Last edited by Arthur.PinionGG; 01-14-2014 at 22:47.
    Arthur.PinionGG is offline
    Trosty
    Member
    Join Date: Oct 2011
    Location: Romania
    Old 06-12-2013 , 06:52   Re: Pinion Adverts
    Reply With Quote #4

    Can you add more countries? Like Romania?
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    Happy DODs player
    AlliedModders Donor
    Join Date: Sep 2009
    Old 06-12-2013 , 08:40   Re: Pinion Adverts
    Reply With Quote #5

    More Countries would be nice idd, but the most important the impressions hope they will be correct soon what is the progress ?
    __________________
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    lyric
    Veteran Member
    Join Date: Sep 2012
    Old 06-12-2013 , 08:50   Re: Pinion Adverts
    Reply With Quote #6

    maybe add in a way we can run our own analytics with pinion to better report issues where impressions arent getting counted correctly??
    __________________
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    Horsedick
    AlliedModders Donor
    Join Date: Sep 2011
    Old 06-12-2013 , 19:20   Re: Pinion Adverts
    Reply With Quote #7

    Need a way to set only 15 second ads and only have ads of 15 seconds be shown not 30+.
    Horsedick is offline
    Arthur.PinionGG
    Senior Member
    Join Date: Mar 2013
    Old 06-12-2013 , 19:53   Re: Pinion Adverts
    Reply With Quote #8

    Quote:
    Originally Posted by Trosty View Post
    Can you add more countries? Like Romania?
    Although Romania isn't a guaranteed region presently, you still can run Pinion adverts there. We do get ads in all regions, we just don't guarantee to pay you for 100% of the impressions you give us. So for example if one in three times in Romania you get an impression that fills (100%) we will pay you for that impression.

    Quote:
    Originally Posted by Happy DODs player View Post
    More Countries would be nice idd, but the most important the impressions hope they will be correct soon what is the progress ?
    As above, re countries. In regards to the impression counts. We haven't back filled the data yet however looks like the reporting might be fixed soon - unfortunately this is outside our control.

    Quote:
    Originally Posted by lyric View Post
    maybe add in a way we can run our own analytics with pinion to better report issues where impressions arent getting counted correctly??
    This is something that's possible, however it wouldn't necessarily be accurate. There are situations were an impression isn't an impression, non salable region with no fill, no complete, no required plugins etc.

    Quote:
    Originally Posted by Horsedick View Post
    Need a way to set only 15 second ads and only have ads of 15 seconds be shown not 30+.
    This is still on the cards, however it would be on a non guaranteed basis only on fill in salable regions.
    Arthur.PinionGG is offline
    StayOx
    SourceMod Donor
    Join Date: Jun 2012
    Location: Gliese 581g
    Old 06-12-2013 , 20:18   Re: Pinion Adverts
    Reply With Quote #9

    Hello, I installed the plugin and made my pinion register on the site, the motd is working properly however my server does not appear in the Control Panel of the site, no data is shown, my server is hosted in the USA

    note: I did donload of file "pinion_adverts.cfg" found in Control Panel> My Account and added in ...tf/cfg /sourceMod

    Last edited by StayOx; 06-12-2013 at 20:27. Reason: add note
    StayOx is offline
    Arthur.PinionGG
    Senior Member
    Join Date: Mar 2013
    Old 06-12-2013 , 20:30   Re: Pinion Adverts
    Reply With Quote #10

    Quote:
    Originally Posted by StayOx View Post
    Hello, I installed the plugin and made my pinion register on the site, the motd is working properly however my server does not appear in the Control Panel of the site, no data is shown, my server is hosted in the USA

    note: I did donload of file "pinion_adverts.cfg" found in Control Panel> My Account and added in ...tf/cfg /sourceMod
    Impression counts / reporting isn't real time, they normally update every 1-4 hours. As for the servers tab, I'll poke our dev guys to look into it.

    If you are getting a MOTD everything is working as it should.
    Arthur.PinionGG is offline
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