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[Any] Monster


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Author
Sreaper
髪を用心
Join Date: Nov 2009
Location: Source SDK
Plugin ID:
3679
Plugin Version:
1.1
Plugin Category:
Fun Stuff
Plugin Game:
Any
Plugin Dependencies:
    Servers with this Plugin:
    13 
    Plugin Description:
    Spawn monster props at your crosshair.
    Old 06-05-2013 , 04:38   [Any] Monster
    Reply With Quote #1

    This plugin will allow you to spawn configurable props that fly around and attack players.
    It was something I had paid Panzer to make for me but I've decided to share it.



    Commands:
    • sm_monster: (Generic) Spawns a monster.
      • sm_monster <name> <model> [x,y,z]
        • Example 1: sm_monster monster1 models/ichthyosaur.mdl
        • Example 2: sm_monster monster2 models/gman_high.mdl 256,0,128
    • sm_monster_set: (Generic) Used for applying attributes onto your your monster.
      • sm_monster_set <name> <attribute> <value>
        • Attributes:
          - model <model path>
          - animation <sequence>
          - health #
          - damage #
          - damagerange #
          - damagedelay #
          - color #,#,#
          - alpha <0-255>
          - speed #
          - scale #
          - offset #
          - minrange #
          - maxrange #
          - sound "<path> [interval]"
          - attack <player/all/none>
          - follow <player/none> (Broken at the moment)

          - zone <trigger> - Restricts monsters to a named trigger (Leftover code, not yet implemented).
        • Example 1: sm_monster_set monster1 health 500 speed 500 damage 50
        • Example 2: sm_monster_set monster1 speed 1000 damage 300 sound "npc/ichthyosaur/snap.wav 3" health 1000
    • sm_monster_list: (Generic) Lists all active monsters.
    • sm_monster_remove: (Generic) Removes an active monster.
      • sm_monster_remove <name>
    • sm_monster_clear: (Generic) Clears all active monsters.
    • sm_monster_tele: (Generic) Teleports an active monster to your crosshair.
      • sm_monster_tele <name>
    Installation:
    Place monster.smx into your addons/sourcemod/plugins folder.
    Documented Changes:
    Click to see ->

    Attached Files
    File Type: sp Get Plugin or Get Source (monster.sp - 1444 views - 27.5 KB)
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    Last edited by Sreaper; 06-06-2013 at 00:26. Reason: Version 1.1.1
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    friagram
    Veteran Member
    Join Date: Sep 2012
    Location: Silicon Valley
    Old 06-05-2013 , 04:45   Re: [Any] Monster
    Reply With Quote #2

    Mabye off topic, but what map is that, and what model are yu using for the monster o:
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    Helvetica
    Senior Member
    Join Date: Nov 2011
    Location: U.S.
    Old 06-05-2013 , 04:48   Re: [Any] Monster
    Reply With Quote #3

    Quote:
    Originally Posted by friagram View Post
    Mabye off topic, but what map is that, and what model are yu using for the monster o:
    trade_clocktown_b2b

    b2a is the current release though, b2b isn't out yet.

    The monster is a retarded cow plane thing I made lol

    Last edited by Helvetica; 06-05-2013 at 04:53.
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    friagram
    Veteran Member
    Join Date: Sep 2012
    Location: Silicon Valley
    Old 06-05-2013 , 05:18   Re: [Any] Monster
    Reply With Quote #4

    Lol. Should use the seagulls and antlions and various forgotten hl2 props.
    Ill have to dig around for clocktown, couldnt find a download link for it anywhere. B2 got broken bad when steampipe came around because they used bad material paths.
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    Last edited by friagram; 06-05-2013 at 05:22.
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    Sreaper
    髪を用心
    Join Date: Nov 2009
    Location: Source SDK
    Old 06-05-2013 , 05:27   Re: [Any] Monster
    Reply With Quote #5

    Quote:
    Originally Posted by friagram View Post
    Lol. Should use the seagulls and antlions and various forgotten hl2 props.
    Ill have to dig around for clocktown. B2 gor broken bad when steampipe cam around because theu used bad material paths.
    Yeah. We ended up having to move all of the old textures so they would stop conflicting with newer material directories. Also no need for digging around, you can view my thread here for all of the latest information. Or if you are only interested the download I also posted it here.
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    CuriousG
    Senior Member
    Join Date: Feb 2012
    Old 06-05-2013 , 05:35   Re: [Any] Monster
    Reply With Quote #6

    Quote:
    Originally Posted by Sreaper View Post
    Yeah. We ended up having to move all of the old textures so they would stop conflicting with newer material directories. Also no need for digging around, you can view my thread here for all of the latest information. Or if you are only interested the download I also posted it here.
    127MB for bz2 version? Holy S*!
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    Chaosxk
    Veteran Member
    Join Date: Aug 2010
    Location: Westeros
    Old 06-05-2013 , 06:00   Re: [Any] Monster
    Reply With Quote #7

    Wow, very interesting. Good job to Panzer and thanks for sharing.
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    NameUser
    Senior Member
    Join Date: Apr 2012
    Location: Bay Area, California
    Old 06-05-2013 , 06:02   Re: [Any] Monster
    Reply With Quote #8

    Amazing plugin.

    Will there be an option for making the monsters fire projectiles?
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    MasterOfTheXP
    Veteran Member
    Join Date: Aug 2011
    Location: Cloudbank
    Old 06-05-2013 , 06:08   Re: [Any] Monster
    Reply With Quote #9

    Quote:
    Originally Posted by NameUser View Post
    Will there be an option for making the monsters fire projectiles?
    Good idea! I'll see if I can get that easily implemented soon.
    WOP.
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    friagram
    Veteran Member
    Join Date: Sep 2012
    Location: Silicon Valley
    Old 06-05-2013 , 06:09   Re: [Any] Monster
    Reply With Quote #10

    Dat filehost makes me want to go steal it off of someone's fast download server.

    Homing projectiles, and laser eyes.
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    Last edited by friagram; 06-05-2013 at 06:10.
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