Description:-
It's a little complex plugin, but easy to use. What it does is adds a bar that will add 10% damage to players every kill, but it will be only activated when the damage bar reaches
+100% capacity(Max capacity is 100%) and the Double damage will be enabled it will be disabled after 30 seconds
(Editable by cvar), Also for a twist i added in a reduction system.
Every 20 seconds
(Editable by cvar) the damage will be reduced by 10%
(Editable by cvar) (wont reduce if reached +0% damage)
While player are in double damage they wont gain +10% damage for any kill. Also after double damage ends the players damage will cm down to + 0 %. So they wud have to take 10 more kills again to Enter DD.
use the plugin and you'll know

, It reaaly is cool
Credits:-
Me:- Code and Idea
To Do: -
Add some special effects to players having DD.
Bugs : -
None. Report if u find any.
Authors Note:-
Any suggestions, requests, ideas etc are welcomed, but post them here dont PM me !!!
Cvars:-
(For the following 2 Cvars consider:- Every x seconds y damage will decrease)
zp_db_reduce_time - x = ? (Def - 20 secs)
zp_db_reduce_amount - y = ? (Def - 10%)
zp_dd_duration - Double damage duration ? (Def - 30)
Change log:-
v1.1 Fixed some runtime errors
v1.2 Fixed the bug where in double damage no HUD was displayed