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RoundSound


  
 
 
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deadbunny
Member
Join Date: Apr 2013
Old 05-28-2013 , 14:08   RoundSound
Reply With Quote #1

I find a roundsound which plays mp3 (I know I have another topic with this :-w ) but, when the round is end, the song stops playing .. I want to allow the song to finish to play... Can you help me? I know this: when the round is end, a event is start, but, when the next round starts starts another event, and the music stops... .sma:
Code:
#include <amxmodx>	

#include <amxmisc>	

#include <engine> 



public plugin_init() 

{ 

register_plugin("RoundSound mod","1.1 mod","PaintLancer-mod by Dzek") 

register_event("SendAudio", "t_win", "a", "2&%!MRAD_terwin") 

register_event("SendAudio", "ct_win", "a", "2&%!MRAD_ctwin") 

} 

public t_win() 

{ 

new rand = random_num(0,2) 

client_cmd(0,"stopsound") 

switch(rand) 

{ 

case 0: play_any_sound("jbxfreakzmp3/foc.mp3") 

case 1: play_any_sound("jbxfreakzmp3/celebrii.mp3") 

case 2: play_any_sound("jbxfreakzmp3/gangstaintro.mp3") 



} 

return PLUGIN_HANDLED 

} 

public ct_win() 

{ 

new rand = random_num(0,2) 

client_cmd(0,"stopsound") 

switch(rand) 

{ 

case 0: play_any_sound("jbxfreakzmp3/mercedes.mp3") 

case 1: play_any_sound("jbxfreakzmp3/apa.mp3") 

case 2: play_any_sound("jbxfreakzmp3/hero.mp3") 

} 

return PLUGIN_HANDLED 

} 

public play_any_sound(sound[]) 

{ 

new is_mpeg = ( containi(sound, ".mp") != -1 ) 

if ( is_mpeg ) 

client_cmd(0, "mp3 play ^"sound/%s^"", sound) 

else 

client_cmd(0, "spk ^"%s^"", sound) 

} 



public plugin_precache() 

{ 

precache_sound("jbxfreakzmp3/hero.mp3") 

precache_sound("jbxfreakzmp3/apa.mp3") 

precache_sound("jbxfreakzmp3/mercedes.mp3") 

precache_sound("jbxfreakzmp3/gangstaintro.mp3") 

precache_sound("jbxfreakzmp3/celebrii.mp3") 

precache_sound("jbxfreakzmp3/foc.mp3") 



return PLUGIN_CONTINUE 

}
I need to solve this... HELP !

Last edited by deadbunny; 05-28-2013 at 14:49.
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