Raised This Month: $ Target: $400
 0% 

swimming animation


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
hornet
AMX Mod X Plugin Approver
Join Date: Mar 2010
Location: Australia
Old 05-25-2013 , 10:16   Re: swimming animation
Reply With Quote #1

Quote:
Originally Posted by ConnorMcLeod View Post
Joropito said if should work if your ent is created with hostage classname.
Well that's an interesting discovery. I'll have to try that sometime. You mean the water ent?
__________________
Quote:
vBulletin Tip #42: Not much would be accomplished by merging this item with itself.
hornet is offline
ConnorMcLeod
Veteran Member
Join Date: Jul 2006
Location: France (95)
Old 05-25-2013 , 10:22   Re: swimming animation
Reply With Quote #2

No, the player model entity on which gaitsequence has no effect.

You can also try to force ES_GaitSequence when that entity is passed in AddToFullPack, because there is a filter with player variable.
__________________
- tired and retired -

- my plugins -
ConnorMcLeod is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 16:28.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode