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swimming animation


  
 
 
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.Dare Devil.
Veteran Member
Join Date: Sep 2010
Old 05-25-2013 , 09:38   Re: swimming animation
Reply With Quote #7

Quote:
Originally Posted by hornet View Post
Have you ever tried searching to solve your problems?

SetAnimation() needs to be hooked with Orpheu.
http://forums.alliedmods.net/showpos...6&postcount=27
Yes i did search but only on scripting forum, but omg this is very useful what i found out thanks for you.
Next time i know that miracles can also found in elsewhere.

Quote:
Originally Posted by a7811311622 View Post
Have you ever tried setting animations in postthink?
I first tried in server frame, then i saw that animations works fine and after that i tried postthink.

Quote:
Originally Posted by ConnorMcLeod View Post
waterlevel is correctly set ?
I did tried that but nothing changed. ( even tried to set flag FL_INWATER and FL_SWIM )
( I did this in prethink not postthink so mayby that was the problem )

Anyway, thank you so much guys!
There is 1 thing left: Why pev_gaitsequence wont work on entities?
Is there way to fix this?

For those who dont know: pev_gaitsequence is for blending 2 animations together, for example player is running and aiming&shooting or swimming and aiming&shooting
pev_sequence = running animation
pev_gaitsequence = shooting&aiming animation
( or invert, dont remember it exacly )

Last edited by .Dare Devil.; 05-25-2013 at 09:39.
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