Quote:
Originally Posted by hornet
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Yes i did search but only on scripting forum, but omg this is very useful what i found out thanks for you.
Next time i know that miracles can also found in elsewhere.
Quote:
Originally Posted by a7811311622
Have you ever tried setting animations in postthink?
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I first tried in server frame, then i saw that animations works fine and after that i tried postthink.
Quote:
Originally Posted by ConnorMcLeod
waterlevel is correctly set ?
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I did tried that but nothing changed. ( even tried to set flag FL_INWATER and FL_SWIM )
( I did this in prethink not postthink so mayby that was the problem )
Anyway, thank you so much guys!
There is 1 thing left: Why pev_gaitsequence wont work on entities?
Is there way to fix this?
For those who dont know: pev_gaitsequence is for blending 2 animations together, for example player is running and aiming&shooting or swimming and aiming&shooting
pev_sequence = running animation
pev_gaitsequence = shooting&aiming animation
( or invert, dont remember it exacly )